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Hauptverfasser: Jia, Xiaoning, Kong, Ruilin, Si, Guangya, Shen, Bilong, Ji, Zhe
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2507.18050
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author Jia, Xiaoning
Kong, Ruilin
Si, Guangya
Shen, Bilong
Ji, Zhe
author_facet Jia, Xiaoning
Kong, Ruilin
Si, Guangya
Shen, Bilong
Ji, Zhe
contents Rising demand for complex simulations highlights conventional engines'scalability limits, spurring Parallel Discrete Event Simulation (PDES) adoption.Warped2, a PDES engine leveraging Time Warp synchronization with Pending Event Set optimization, delivers strong performance, it struggles with inherent wargaming limitations: inefficient LP resource allocation during synchronization and unaddressed complex entity interaction patterns. To address these challenges, we present an optimized framework featuring four synergistic improvements: (1) Asynchronous listener threads are introduced to address event monitoring latency in large-scale scenarios, instead of synchronous polling mechanisms, (2) METIS-based load rebalancing strategy is incorporated to address the issue of dynamic event allocation during real-world simulation, (3) Entity interaction solver with constraint satisfaction mechanisms is designed to mitigate state conflicts, and (4) Spatial hashing algorithm to overcome O(n^2) complexity bottlenecks in large-scale nearest-neighbor searches. Experimental validation through a GridWorld demo demonstrates significant enhancements in temporal fidelity and computational efficiency. Benchmark results show our framework achieves 16x acceleration over baseline implementations and maintains 8x speedup over 1-thread configuration across MPI and Pthreads implementations.The combined load balancing and LP migration strategy reduces synchronization overhead by 58.18%, with load balancing accounting for 57% of the total improvement as the dominant optimization factor. These improvements provide an enhanced solution for PDES implementation in large-scale simulation scenarios.
format Preprint
id arxiv_https___arxiv_org_abs_2507_18050
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A large-scale distributed parallel discrete event simulation engines based on Warped2 for Wargaming simulation
Jia, Xiaoning
Kong, Ruilin
Si, Guangya
Shen, Bilong
Ji, Zhe
Distributed, Parallel, and Cluster Computing
Rising demand for complex simulations highlights conventional engines'scalability limits, spurring Parallel Discrete Event Simulation (PDES) adoption.Warped2, a PDES engine leveraging Time Warp synchronization with Pending Event Set optimization, delivers strong performance, it struggles with inherent wargaming limitations: inefficient LP resource allocation during synchronization and unaddressed complex entity interaction patterns. To address these challenges, we present an optimized framework featuring four synergistic improvements: (1) Asynchronous listener threads are introduced to address event monitoring latency in large-scale scenarios, instead of synchronous polling mechanisms, (2) METIS-based load rebalancing strategy is incorporated to address the issue of dynamic event allocation during real-world simulation, (3) Entity interaction solver with constraint satisfaction mechanisms is designed to mitigate state conflicts, and (4) Spatial hashing algorithm to overcome O(n^2) complexity bottlenecks in large-scale nearest-neighbor searches. Experimental validation through a GridWorld demo demonstrates significant enhancements in temporal fidelity and computational efficiency. Benchmark results show our framework achieves 16x acceleration over baseline implementations and maintains 8x speedup over 1-thread configuration across MPI and Pthreads implementations.The combined load balancing and LP migration strategy reduces synchronization overhead by 58.18%, with load balancing accounting for 57% of the total improvement as the dominant optimization factor. These improvements provide an enhanced solution for PDES implementation in large-scale simulation scenarios.
title A large-scale distributed parallel discrete event simulation engines based on Warped2 for Wargaming simulation
topic Distributed, Parallel, and Cluster Computing
url https://arxiv.org/abs/2507.18050