Effects of variation in system responsiveness on user performance in virtual environments

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Watson, Benjamin, Walker, Neff, Ribarsky, William, Spaulding, Victoria
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911074279751680
author Watson, Benjamin
Walker, Neff
Ribarsky, William
Spaulding, Victoria
author_facet Watson, Benjamin
Walker, Neff
Ribarsky, William
Spaulding, Victoria
contents System responsiveness (SR) is defined as the elapsed time until a system responds to user control. SR fluctuates over time, so it must be described statistically with mean (MSR) and standard deviation (SDSR). In this paper, we examine SR in virtual environments (VEs), outlining its components and methods of experimental measurement and manipulation. Three studies of MSR and SDSR effects on performance of grasp and placement tasks are then presented. The studies used within-subjects designs with 11, 12, and 10 participants, respectively. Results showed that SDSR affected performance only if it was above 82 ms. Placement required more frequent visual feedback and was more sensitive to SR. We infer that VE designers need not tightly control SDSR and may wish to vary SR control based on required visual feedback frequency. These results may be used to improve the human-computer interface in a wide range of interactive graphical applications, including scientific visualization, training, mental health, and entertainment.
format Preprint
id arxiv_https___arxiv_org_abs_2507_18085
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Effects of variation in system responsiveness on user performance in virtual environments
Watson, Benjamin
Walker, Neff
Ribarsky, William
Spaulding, Victoria
Human-Computer Interaction
Emerging Technologies
System responsiveness (SR) is defined as the elapsed time until a system responds to user control. SR fluctuates over time, so it must be described statistically with mean (MSR) and standard deviation (SDSR). In this paper, we examine SR in virtual environments (VEs), outlining its components and methods of experimental measurement and manipulation. Three studies of MSR and SDSR effects on performance of grasp and placement tasks are then presented. The studies used within-subjects designs with 11, 12, and 10 participants, respectively. Results showed that SDSR affected performance only if it was above 82 ms. Placement required more frequent visual feedback and was more sensitive to SR. We infer that VE designers need not tightly control SDSR and may wish to vary SR control based on required visual feedback frequency. These results may be used to improve the human-computer interface in a wide range of interactive graphical applications, including scientific visualization, training, mental health, and entertainment.
title Effects of variation in system responsiveness on user performance in virtual environments
topic Human-Computer Interaction
Emerging Technologies
url https://arxiv.org/abs/2507.18085