Saved in:
Bibliographic Details
Main Authors: Han, Zhen, Teye, Mattias, Yadgaroff, Derek, Bütepage, Judith
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.18352
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866917270493593600
author Han, Zhen
Teye, Mattias
Yadgaroff, Derek
Bütepage, Judith
author_facet Han, Zhen
Teye, Mattias
Yadgaroff, Derek
Bütepage, Judith
contents The training of high-quality, robust machine learning models for speech-driven 3D facial animation requires a large, diverse dataset of high-quality audio-animation pairs. To overcome the lack of such a dataset, recent work has introduced large pre-trained speech encoders that are robust to variations in the input audio and, therefore, enable the facial animation model to generalize across speakers, audio quality, and languages. However, the resulting facial animation models are prohibitively large and lend themselves only to offline inference on a dedicated machine. In this work, we explore on-device, real-time facial animation models in the context of game development. We overcome the lack of large datasets by using hybrid knowledge distillation with pseudo-labeling. Given a large audio dataset, we employ a high-performing teacher model to train very small student models. In contrast to the pre-trained speech encoders, our student models only consist of convolutional and fully-connected layers, removing the need for attention context or recurrent updates. In our experiments, we demonstrate that we can reduce the memory footprint to up to 3.4 MB and required future audio context to up to 81 ms while maintaining high-quality animations. This paves the way for on-device inference, an important step towards realistic, model-driven digital characters.
format Preprint
id arxiv_https___arxiv_org_abs_2507_18352
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Tiny is not small enough: High-quality, low-resource facial animation models through hybrid knowledge distillation
Han, Zhen
Teye, Mattias
Yadgaroff, Derek
Bütepage, Judith
Graphics
Machine Learning
Multimedia
Sound
Audio and Speech Processing
The training of high-quality, robust machine learning models for speech-driven 3D facial animation requires a large, diverse dataset of high-quality audio-animation pairs. To overcome the lack of such a dataset, recent work has introduced large pre-trained speech encoders that are robust to variations in the input audio and, therefore, enable the facial animation model to generalize across speakers, audio quality, and languages. However, the resulting facial animation models are prohibitively large and lend themselves only to offline inference on a dedicated machine. In this work, we explore on-device, real-time facial animation models in the context of game development. We overcome the lack of large datasets by using hybrid knowledge distillation with pseudo-labeling. Given a large audio dataset, we employ a high-performing teacher model to train very small student models. In contrast to the pre-trained speech encoders, our student models only consist of convolutional and fully-connected layers, removing the need for attention context or recurrent updates. In our experiments, we demonstrate that we can reduce the memory footprint to up to 3.4 MB and required future audio context to up to 81 ms while maintaining high-quality animations. This paves the way for on-device inference, an important step towards realistic, model-driven digital characters.
title Tiny is not small enough: High-quality, low-resource facial animation models through hybrid knowledge distillation
topic Graphics
Machine Learning
Multimedia
Sound
Audio and Speech Processing
url https://arxiv.org/abs/2507.18352