Saved in:
| Main Authors: | Murray, Aidan, Waite, Eddie, Ross, Caleb, Mitchell, Scarlet, Bradley, Alexander, Jamrozy, Joanna, Mitchell, Kenny |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2507.18664 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
MienCap: Realtime Performance-Based Facial Animation with Live Mood Dynamics
by: Pan, Ye, et al.
Published: (2025)
by: Pan, Ye, et al.
Published: (2025)
DanceGraph: A Complementary Architecture for Synchronous Dancing Online
by: Sinclair, David, et al.
Published: (2025)
by: Sinclair, David, et al.
Published: (2025)
Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction
by: Condor, Jorge, et al.
Published: (2026)
by: Condor, Jorge, et al.
Published: (2026)
Fast Voxelization and Level of Detail for Microgeometry Rendering
by: Fabre, Javier, et al.
Published: (2026)
by: Fabre, Javier, et al.
Published: (2026)
DUDF: Differentiable Unsigned Distance Fields with Hyperbolic Scaling
by: Fainstein, Miguel, et al.
Published: (2024)
by: Fainstein, Miguel, et al.
Published: (2024)
Beyond Blur: A Fluid Perspective on Generative Diffusion Models
by: Gruszczynski, Grzegorz, et al.
Published: (2025)
by: Gruszczynski, Grzegorz, et al.
Published: (2025)
Helmlab: A Two-Space Family of Analytical, Data-Driven Color Spaces for UI Design Systems
by: Yildiz, Gorkem
Published: (2026)
by: Yildiz, Gorkem
Published: (2026)
MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities
by: Lincetto, Federico, et al.
Published: (2025)
by: Lincetto, Federico, et al.
Published: (2025)
HOSC: A Periodic Activation Function for Preserving Sharp Features in Implicit Neural Representations
by: Serrano, Danzel, et al.
Published: (2024)
by: Serrano, Danzel, et al.
Published: (2024)
An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions
by: Feng, Tony Haoran, et al.
Published: (2024)
by: Feng, Tony Haoran, et al.
Published: (2024)
Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review
by: Dalal, Anurag, et al.
Published: (2024)
by: Dalal, Anurag, et al.
Published: (2024)
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
by: Condor, Jorge, et al.
Published: (2024)
by: Condor, Jorge, et al.
Published: (2024)
Scaling Point-based Differentiable Rendering for Large-scale Reconstruction
by: Zhao, Hexu, et al.
Published: (2025)
by: Zhao, Hexu, et al.
Published: (2025)
Differentiable Rendering as a Way to Program Cable-Driven Soft Robots
by: Arnavaz, Kasra, et al.
Published: (2024)
by: Arnavaz, Kasra, et al.
Published: (2024)
PhysHand: A Hand Simulation Model with Physiological Geometry, Physical Deformation, and Accurate Contact Handling
by: Sun, Mingyang, et al.
Published: (2024)
by: Sun, Mingyang, et al.
Published: (2024)
Consistent Zero-shot 3D Texture Synthesis Using Geometry-aware Diffusion and Temporal Video Models
by: Kang, Donggoo, et al.
Published: (2025)
by: Kang, Donggoo, et al.
Published: (2025)
StyleID: A Perception-Aware Dataset and Metric for Stylization-Agnostic Facial Identity Recognition
by: Yun, Kwan, et al.
Published: (2026)
by: Yun, Kwan, et al.
Published: (2026)
TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores
by: Liao, Zimu, et al.
Published: (2025)
by: Liao, Zimu, et al.
Published: (2025)
PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems
by: Lin, Weikai, et al.
Published: (2025)
by: Lin, Weikai, et al.
Published: (2025)
ColorGradedGaussians: Palette-Based Color Grading for 3D Gaussian Splatting via View-Space Sparse Decomposition
by: Chao, Cheng-Kang Ted, et al.
Published: (2026)
by: Chao, Cheng-Kang Ted, et al.
Published: (2026)
ROI-GS: Interest-based Local Quality 3D Gaussian Splatting
by: Bui, Quoc-Anh, et al.
Published: (2025)
by: Bui, Quoc-Anh, et al.
Published: (2025)
ROI-NeRFs: Hi-Fi Visualization of Objects of Interest within a Scene by NeRFs Composition
by: Bui, Quoc-Anh, et al.
Published: (2025)
by: Bui, Quoc-Anh, et al.
Published: (2025)
TexTile: A Differentiable Metric for Texture Tileability
by: Rodriguez-Pardo, Carlos, et al.
Published: (2024)
by: Rodriguez-Pardo, Carlos, et al.
Published: (2024)
HOSC: A Periodic Activation with Saturation Control for High-Fidelity Implicit Neural Representations
by: Wlodarczyk, Michal Jan, et al.
Published: (2026)
by: Wlodarczyk, Michal Jan, et al.
Published: (2026)
Attention-guided reference point shifting for Gaussian-mixture-based partial point set registration
by: Kikkawa, Mizuki, et al.
Published: (2025)
by: Kikkawa, Mizuki, et al.
Published: (2025)
Compressive Modeling and Visualization of Multivariate Scientific Data using Implicit Neural Representation
by: Dwivedi, Abhay Kumar, et al.
Published: (2025)
by: Dwivedi, Abhay Kumar, et al.
Published: (2025)
Holographic Radiance Cascades for 2D Global Illumination
by: Freeman, Rouli, et al.
Published: (2025)
by: Freeman, Rouli, et al.
Published: (2025)
Sparse Concept Bottleneck Models: Gumbel Tricks in Contrastive Learning
by: Semenov, Andrei, et al.
Published: (2024)
by: Semenov, Andrei, et al.
Published: (2024)
MARS: Multi-sample Allocation through Russian roulette and Splitting
by: Meyer, Joshua, et al.
Published: (2024)
by: Meyer, Joshua, et al.
Published: (2024)
M-ABD: Scalable, Efficient, and Robust Multi-Affine-Body Dynamics
by: He, Zhiyong, et al.
Published: (2026)
by: He, Zhiyong, et al.
Published: (2026)
3D Dynamic Fluid Assets from Single-View Videos with Generative Gaussian Splatting
by: Zhao, Zhiwei, et al.
Published: (2025)
by: Zhao, Zhiwei, et al.
Published: (2025)
PGC: Physics-Based Gaussian Cloth from a Single Pose
by: Guo, Michelle, et al.
Published: (2025)
by: Guo, Michelle, et al.
Published: (2025)
Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting
by: Yuan, Yitian, et al.
Published: (2025)
by: Yuan, Yitian, et al.
Published: (2025)
Drawing ellipses and elliptical arcs with piecewise cubic Bézier curve approximations
by: Van Aken, Jerry R.
Published: (2024)
by: Van Aken, Jerry R.
Published: (2024)
Real-time Level-of-Detail Strand-based Hair Rendering
by: Huang, Tao, et al.
Published: (2024)
by: Huang, Tao, et al.
Published: (2024)
mitransient: Transient light transport in Mitsuba 3
by: Royo, Diego, et al.
Published: (2025)
by: Royo, Diego, et al.
Published: (2025)
FastAtlas: Real-Time Compact Atlases for Texture Space Shading
by: Vining, Nicholas, et al.
Published: (2025)
by: Vining, Nicholas, et al.
Published: (2025)
GPU-friendly Stroke Expansion
by: Levien, Raph, et al.
Published: (2024)
by: Levien, Raph, et al.
Published: (2024)
CrossRT: A cross platform programming technology for hardware-accelerated ray tracing in CG and CV applications
by: Frolov, Vladimir, et al.
Published: (2024)
by: Frolov, Vladimir, et al.
Published: (2024)
LLM-Based Authoring of Agent-Based Narratives through Scene Descriptions
by: Regmi, Vinayak, et al.
Published: (2025)
by: Regmi, Vinayak, et al.
Published: (2025)
Similar Items
-
MienCap: Realtime Performance-Based Facial Animation with Live Mood Dynamics
by: Pan, Ye, et al.
Published: (2025) -
DanceGraph: A Complementary Architecture for Synchronous Dancing Online
by: Sinclair, David, et al.
Published: (2025) -
Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction
by: Condor, Jorge, et al.
Published: (2026) -
Fast Voxelization and Level of Detail for Microgeometry Rendering
by: Fabre, Javier, et al.
Published: (2026) -
DUDF: Differentiable Unsigned Distance Fields with Hyperbolic Scaling
by: Fainstein, Miguel, et al.
Published: (2024)