Ethical Considerations for Observational Research in Social VR
Fuente:
arXiv
Saved in:
| Main Authors: | Chang, Victoria, Williams-Pierce, Caro, Peng, Huaishu, Gao, Ge |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Verisimilitude as Boon and Bane: How People Initiate Opportunistic Interactions at Professional Events in Social VR
by: Chang, Victoria, et al.
Published: (2025)
by: Chang, Victoria, et al.
Published: (2025)
Social VR for Professional Networking: A Spatial Perspective
by: Chang, Victoria, et al.
Published: (2024)
by: Chang, Victoria, et al.
Published: (2024)
Comparing Vibrotactile and Skin-Stretch Haptic Feedback for Conveying Spatial Information of Virtual Objects to Blind VR Users
by: Li, Jiasheng, et al.
Published: (2024)
by: Li, Jiasheng, et al.
Published: (2024)
As Content and Layout Co-Evolve: TangibleSite for Scaffolding Blind People's Webpage Design through Multimodal Interaction
by: Li, Jiasheng, et al.
Published: (2026)
by: Li, Jiasheng, et al.
Published: (2026)
Make Making Sustainable: Exploring Sustainability Practices, Challenges, and Opportunities in Making Activities
by: Yan, Zeyu, et al.
Published: (2025)
by: Yan, Zeyu, et al.
Published: (2025)
SolderlessPCB: Reusing Electronic Components in PCB Prototyping through Detachable 3D Printed Housings
by: Yan, Zeyu, et al.
Published: (2024)
by: Yan, Zeyu, et al.
Published: (2024)
JetUnit: Rendering Diverse Force Feedback in Virtual Reality Using Water Jets
by: Zhang, Zining, et al.
Published: (2024)
by: Zhang, Zining, et al.
Published: (2024)
Children's Online Safety Risks and Ethical Considerations in XR Games
by: Zhang, Zinan, et al.
Published: (2026)
by: Zhang, Zinan, et al.
Published: (2026)
DissolvPCB: Fully Recyclable 3D-Printed Electronics with Liquid Metal Conductors and PVA Substrates
by: Yan, Zeyu, et al.
Published: (2025)
by: Yan, Zeyu, et al.
Published: (2025)
The Design of On-Body Robots for Older Adults
by: Antony, Victor Nikhil, et al.
Published: (2025)
by: Antony, Victor Nikhil, et al.
Published: (2025)
PCB Renewal: Iterative Reuse of PCB Substrates for Sustainable Electronic Making
by: Yan, Zeyu, et al.
Published: (2025)
by: Yan, Zeyu, et al.
Published: (2025)
No General Code of Ethics for All: Ethical Considerations in Human-bot Psycho-counseling
by: Ma, Lizhi, et al.
Published: (2024)
by: Ma, Lizhi, et al.
Published: (2024)
Considering Avatar Crossing as Harm or Help for Adolescents in Social VR
by: Bailey, Jakki O., et al.
Published: (2024)
by: Bailey, Jakki O., et al.
Published: (2024)
Understanding Newcomer Persistence in Social VR: A Case Study of VRChat
by: Chen, Qijia, et al.
Published: (2026)
by: Chen, Qijia, et al.
Published: (2026)
SIM2VR: Towards Automated Biomechanical Testing in VR
by: Fischer, Florian, et al.
Published: (2024)
by: Fischer, Florian, et al.
Published: (2024)
When AI Writes Back: Ethical Considerations by Physicians on AI-Drafted Patient Message Replies
by: Hu, Di, et al.
Published: (2025)
by: Hu, Di, et al.
Published: (2025)
ELLMA-T: an Embodied LLM-agent for Supporting English Language Learning in Social VR
by: Pan, Mengxu, et al.
Published: (2024)
by: Pan, Mengxu, et al.
Published: (2024)
Enhancing Well-Being Through Positive Technology: VR Forest Bathing
by: Ortega, Francisco R., et al.
Published: (2024)
by: Ortega, Francisco R., et al.
Published: (2024)
VR MRI Training for Adolescents: A Comparative Study of Gamified VR, Passive VR, 360° Video, and Traditional Educational Video
by: Yang, Yue, et al.
Published: (2025)
by: Yang, Yue, et al.
Published: (2025)
Cybernetic Marionette: Channeling Collective Agency Through a Wearable Robot in a Live Dancer-Robot Duet
by: Sathya, Anup, et al.
Published: (2025)
by: Sathya, Anup, et al.
Published: (2025)
Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children's Use of Social Virtual Reality
by: Fiani, Cristina, et al.
Published: (2025)
by: Fiani, Cristina, et al.
Published: (2025)
A Reproducible Reality-to-VR Pipeline for Ecologically Valid Aging-in-Place Research
by: Bilau, Ibrahim, et al.
Published: (2026)
by: Bilau, Ibrahim, et al.
Published: (2026)
"May I Speak?": Multi-modal Attention Guidance in Social VR Group Conversations
by: Lee, Geonsun, et al.
Published: (2024)
by: Lee, Geonsun, et al.
Published: (2024)
Practicing Stress Relief for the Everyday: Designing Social Simulation Using VR, AR, and LLMs
by: Fang, Anna, et al.
Published: (2024)
by: Fang, Anna, et al.
Published: (2024)
Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment
by: Williams, Rhoslyn Roebuck, et al.
Published: (2024)
by: Williams, Rhoslyn Roebuck, et al.
Published: (2024)
User Experience of Visualizations in Motion: A Case Study and Design Considerations
by: Yao, Lijie, et al.
Published: (2024)
by: Yao, Lijie, et al.
Published: (2024)
Translating Ethical Frameworks Into User-Centred Anti-Social Behaviour Interventions
by: Hill, Rachel, et al.
Published: (2026)
by: Hill, Rachel, et al.
Published: (2026)
SilverCycling: Exploring the Impact of Bike-Based Locomotion on Spatial Orientation for Older Adults in VR
by: Chen, Qiongyan, et al.
Published: (2024)
by: Chen, Qiongyan, et al.
Published: (2024)
VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
by: Zhang, He, et al.
Published: (2026)
by: Zhang, He, et al.
Published: (2026)
Evaluation of the effects of frame time variation on VR task performance
by: Watson, Benjamin, et al.
Published: (2025)
by: Watson, Benjamin, et al.
Published: (2025)
Avatars and Environments for Meetings in Social VR: What Styles and Choices Matter to People in Group Creativity Tasks?
by: Osborne, Anya, et al.
Published: (2025)
by: Osborne, Anya, et al.
Published: (2025)
Impact of Vibrotactile Triggers on Mental Well-Being through ASMR Experience in VR
by: Peng, Danyang, et al.
Published: (2024)
by: Peng, Danyang, et al.
Published: (2024)
When Seconds Count: Designing Real-Time VR Interventions for Stress Inoculation Training in Novice Physicians
by: Zhang, Shuhao, et al.
Published: (2026)
by: Zhang, Shuhao, et al.
Published: (2026)
Evaluating Transferable Emotion Expressions for Zoomorphic Social Robots using VR Prototyping
by: Macdonald, Shaun, et al.
Published: (2024)
by: Macdonald, Shaun, et al.
Published: (2024)
Exploring Topic Modelling of User Reviews as a Monitoring Mechanism for Emergent Issues Within Social VR Communities
by: Singh, Angelo, et al.
Published: (2024)
by: Singh, Angelo, et al.
Published: (2024)
Enhancing Manufacturing Training Through VR Simulations
by: Li, Vladislav, et al.
Published: (2025)
by: Li, Vladislav, et al.
Published: (2025)
Exploring Vulnerabilities in Remote VR User Studies
by: Paneva, Viktorija, et al.
Published: (2024)
by: Paneva, Viktorija, et al.
Published: (2024)
The Hall of Singularity: VR Experience of Prophecy by AI
by: Kim, Jisu, et al.
Published: (2024)
by: Kim, Jisu, et al.
Published: (2024)
The V-Lab VR Educational Application Framework
by: Zafeiropoulos, Vasilis, et al.
Published: (2024)
by: Zafeiropoulos, Vasilis, et al.
Published: (2024)
Understanding the Effects of Interaction on Emotional Experiences in VR
by: Kuang, Zheyuan, et al.
Published: (2026)
by: Kuang, Zheyuan, et al.
Published: (2026)
Similar Items
-
Verisimilitude as Boon and Bane: How People Initiate Opportunistic Interactions at Professional Events in Social VR
by: Chang, Victoria, et al.
Published: (2025) -
Social VR for Professional Networking: A Spatial Perspective
by: Chang, Victoria, et al.
Published: (2024) -
Comparing Vibrotactile and Skin-Stretch Haptic Feedback for Conveying Spatial Information of Virtual Objects to Blind VR Users
by: Li, Jiasheng, et al.
Published: (2024) -
As Content and Layout Co-Evolve: TangibleSite for Scaffolding Blind People's Webpage Design through Multimodal Interaction
by: Li, Jiasheng, et al.
Published: (2026) -
Make Making Sustainable: Exploring Sustainability Practices, Challenges, and Opportunities in Making Activities
by: Yan, Zeyu, et al.
Published: (2025)