Saved in:
| Main Authors: | Lechner, Thomas, Watson, Ben, Wilensky, Uri, Felsen, Martin |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2507.18899 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Procedural modeling of urban land use
by: Lechner, Thomas, et al.
Published: (2025)
by: Lechner, Thomas, et al.
Published: (2025)
Comparative Analysis of Procedural Planet Generators
by: Zechmann, Manuel, et al.
Published: (2025)
by: Zechmann, Manuel, et al.
Published: (2025)
ProcTex: Consistent and Interactive Text-to-texture Synthesis for Part-based Procedural Models
by: Xu, Ruiqi, et al.
Published: (2025)
by: Xu, Ruiqi, et al.
Published: (2025)
Procedural Multiscale Geometry Modeling using Implicit Functions
by: Venu, Bojja, et al.
Published: (2025)
by: Venu, Bojja, et al.
Published: (2025)
Implicit frictional dynamics with soft constraints
by: Larionov, Egor, et al.
Published: (2022)
by: Larionov, Egor, et al.
Published: (2022)
Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay
by: Riahi, Maryam, et al.
Published: (2025)
by: Riahi, Maryam, et al.
Published: (2025)
Semiautomatic Simplification
by: Li, Gong, et al.
Published: (2025)
by: Li, Gong, et al.
Published: (2025)
The ultimate display: Where will all the pixels come from?
by: Watson, Benjamin, et al.
Published: (2025)
by: Watson, Benjamin, et al.
Published: (2025)
Model Simplification through refinement
by: Brodsky, Dmitry, et al.
Published: (2025)
by: Brodsky, Dmitry, et al.
Published: (2025)
Procedural Low-Poly Terrain Generation with Terracing for Computer Games
by: Tivolt, Richard
Published: (2025)
by: Tivolt, Richard
Published: (2025)
Procedural Generation of Articulated Simulation-Ready Assets
by: Joshi, Abhishek, et al.
Published: (2025)
by: Joshi, Abhishek, et al.
Published: (2025)
Hi-d maps: An interactive visualization technique for multi-dimensional categorical data
by: Reza, Radi Muhammad, et al.
Published: (2025)
by: Reza, Radi Muhammad, et al.
Published: (2025)
Spacecube: A fast inverse hyperspectral georectification system
by: Watson, Thomas P., et al.
Published: (2026)
by: Watson, Thomas P., et al.
Published: (2026)
Temporally Smooth Mesh Extraction for Procedural Scenes with Long-Range Camera Trajectories using Spacetime Octrees
by: Ma, Zeyu, et al.
Published: (2025)
by: Ma, Zeyu, et al.
Published: (2025)
Procedural Multiscale Geometry Modeling using Implicit Surfaces
by: Bojja Venu, et al.
Published: (2025)
by: Bojja Venu, et al.
Published: (2025)
Adaptive Frameless Rendering
by: Dayal, Abhinav, et al.
Published: (2025)
by: Dayal, Abhinav, et al.
Published: (2025)
Quantum Wave Function Collapse for Procedural Content Generation
by: Heese, Raoul
Published: (2023)
by: Heese, Raoul
Published: (2023)
PossibleImpossibles: Exploratory Procedural Design of Impossible Structures
by: Yuanbo Li, et al.
Published: (2024)
by: Yuanbo Li, et al.
Published: (2024)
Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search
by: Gumin, Maxim, et al.
Published: (2025)
by: Gumin, Maxim, et al.
Published: (2025)
Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles
by: Watson, Benjamin, et al.
Published: (2025)
by: Watson, Benjamin, et al.
Published: (2025)
Approximating Procedural Models of 3D Shapes with Neural Networks
by: Ishtiaque Hossain, et al.
Published: (2025)
by: Ishtiaque Hossain, et al.
Published: (2025)
Pro‐DG: Procedural Diffusion Guidance for Architectural Facade Generation
by: A. Plocharski, et al.
Published: (2026)
by: A. Plocharski, et al.
Published: (2026)
Machine Learning-Driven Volumetric Cloud Rendering: Procedural Shader Optimization and Dynamic Lighting in Unreal Engine for Realistic Atmospheric Simulation
by: Singh, Shruti, et al.
Published: (2025)
by: Singh, Shruti, et al.
Published: (2025)
A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms
by: Sasso, Elio, et al.
Published: (2023)
by: Sasso, Elio, et al.
Published: (2023)
Galerkin Method of Regularized Stokeslets for Procedural Fluid Flow with Control Curves
by: Sugimoto, Ryusuke, et al.
Published: (2024)
by: Sugimoto, Ryusuke, et al.
Published: (2024)
An evaluation of level of detail degradation in head-mounted display peripheries
by: Watson, Benjamin, et al.
Published: (2025)
by: Watson, Benjamin, et al.
Published: (2025)
Developing and evaluating quilts for the depiction of large layered graphs
by: Bae, Juhee, et al.
Published: (2025)
by: Bae, Juhee, et al.
Published: (2025)
Better frame rates or better visuals? An early report of Esports player practice in Dota 2
by: Madhusudan, Arjun, et al.
Published: (2025)
by: Madhusudan, Arjun, et al.
Published: (2025)
VLMaterial: Procedural Material Generation with Large Vision-Language Models
by: Li, Beichen, et al.
Published: (2025)
by: Li, Beichen, et al.
Published: (2025)
A Bayesian Inference Framework for Procedural Material Parameter Estimation
by: Guo, Yu, et al.
Published: (2019)
by: Guo, Yu, et al.
Published: (2019)
Agent-based visualization of streaming text
by: Benson, Jordan Riley, et al.
Published: (2025)
by: Benson, Jordan Riley, et al.
Published: (2025)
TexPro: Text-guided PBR Texturing with Procedural Material Modeling
by: Dang, Ziqiang, et al.
Published: (2024)
by: Dang, Ziqiang, et al.
Published: (2024)
Measuring and predicting visual fidelity
by: Watson, Benjamin, et al.
Published: (2025)
by: Watson, Benjamin, et al.
Published: (2025)
Supra-threshold control of peripheral LOD
by: Watson, Benjamin, et al.
Published: (2025)
by: Watson, Benjamin, et al.
Published: (2025)
Sceniris: A Fast Procedural Scene Generation Framework
by: Shang, Jinghuan, et al.
Published: (2025)
by: Shang, Jinghuan, et al.
Published: (2025)
IDGraphs: Intrusion Detection and Analysis Using Stream Compositing
by: Ren, Pin, et al.
Published: (2025)
by: Ren, Pin, et al.
Published: (2025)
Extrinsic Vector Field Processing
by: Liu, Hongyi, et al.
Published: (2026)
by: Liu, Hongyi, et al.
Published: (2026)
GEOPARD: Geometric Pretraining for Articulation Prediction in 3D Shapes
by: Goyal, Pradyumn, et al.
Published: (2025)
by: Goyal, Pradyumn, et al.
Published: (2025)
Managing level of detail through peripheral degradation: Effects on search performance with a head-mounted display
by: Watson, Benjamin, et al.
Published: (2025)
by: Watson, Benjamin, et al.
Published: (2025)
A virtual airplane for fear of flying therapy
by: Hodges, Larry F, et al.
Published: (2025)
by: Hodges, Larry F, et al.
Published: (2025)
Similar Items
-
Procedural modeling of urban land use
by: Lechner, Thomas, et al.
Published: (2025) -
Comparative Analysis of Procedural Planet Generators
by: Zechmann, Manuel, et al.
Published: (2025) -
ProcTex: Consistent and Interactive Text-to-texture Synthesis for Part-based Procedural Models
by: Xu, Ruiqi, et al.
Published: (2025) -
Procedural Multiscale Geometry Modeling using Implicit Functions
by: Venu, Bojja, et al.
Published: (2025) -
Implicit frictional dynamics with soft constraints
by: Larionov, Egor, et al.
Published: (2022)