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Main Authors: Morenville, Achille, Piette, Éric
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.19263
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author Morenville, Achille
Piette, Éric
author_facet Morenville, Achille
Piette, Éric
contents In imperfect-information games, agents must make decisions based on partial knowledge of the game state. The Belief Stochastic Game model addresses this challenge by delegating state estimation to the game model itself. This allows agents to operate on externally provided belief states, thereby reducing the need for game-specific inference logic. This paper investigates two approaches to represent beliefs in games with hidden piece identities: a constraint-based model using Constraint Satisfaction Problems and a probabilistic extension using Belief Propagation to estimate marginal probabilities. We evaluated the impact of both representations using general-purpose agents across two different games. Our findings indicate that constraint-based beliefs yield results comparable to those of probabilistic inference, with minimal differences in agent performance. This suggests that constraint-based belief states alone may suffice for effective decision-making in many settings.
format Preprint
id arxiv_https___arxiv_org_abs_2507_19263
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Games
Morenville, Achille
Piette, Éric
Artificial Intelligence
In imperfect-information games, agents must make decisions based on partial knowledge of the game state. The Belief Stochastic Game model addresses this challenge by delegating state estimation to the game model itself. This allows agents to operate on externally provided belief states, thereby reducing the need for game-specific inference logic. This paper investigates two approaches to represent beliefs in games with hidden piece identities: a constraint-based model using Constraint Satisfaction Problems and a probabilistic extension using Belief Propagation to estimate marginal probabilities. We evaluated the impact of both representations using general-purpose agents across two different games. Our findings indicate that constraint-based beliefs yield results comparable to those of probabilistic inference, with minimal differences in agent performance. This suggests that constraint-based belief states alone may suffice for effective decision-making in many settings.
title Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Games
topic Artificial Intelligence
url https://arxiv.org/abs/2507.19263