Archiverse: an Approach for Immersive Cultural Heritage
Fuente:
arXiv
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| Autores principales: | , , , , , , |
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| Formato: | Preprint |
| Publicado: |
2025
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| _version_ | 1866912501269004288 |
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| author | Kopeć, Wieslaw Jaskulska, Anna Fuchs, Władysław Stawski, Wiktor Knapiński, Stanisław Karpowicz, Barbara Masłyk, Rafał |
| author_facet | Kopeć, Wieslaw Jaskulska, Anna Fuchs, Władysław Stawski, Wiktor Knapiński, Stanisław Karpowicz, Barbara Masłyk, Rafał |
| contents | Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled researchers to examine cultural objects and artifacts more precisely and from new perspectives. In this part of the panel, we explore how Virtual Reality (VR) and eXtended Reality (XR) can serve as tools to recreate and visualize the remains of historical cultural heritage and experience it in simulations of its original complexity, which means immersive and interactive. Visualization of material culture exemplified by archaeological sites and architecture can be particularly useful when only ruins or archaeological remains survive. However, these advancements also bring significant challenges, especially in the area of transdisciplinary cooperation between specialists from many, often distant, fields, and the dissemination of virtual immersive environments among both professionals and the general public. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2507_19376 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Archiverse: an Approach for Immersive Cultural Heritage Kopeć, Wieslaw Jaskulska, Anna Fuchs, Władysław Stawski, Wiktor Knapiński, Stanisław Karpowicz, Barbara Masłyk, Rafał Human-Computer Interaction Computers and Society Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled researchers to examine cultural objects and artifacts more precisely and from new perspectives. In this part of the panel, we explore how Virtual Reality (VR) and eXtended Reality (XR) can serve as tools to recreate and visualize the remains of historical cultural heritage and experience it in simulations of its original complexity, which means immersive and interactive. Visualization of material culture exemplified by archaeological sites and architecture can be particularly useful when only ruins or archaeological remains survive. However, these advancements also bring significant challenges, especially in the area of transdisciplinary cooperation between specialists from many, often distant, fields, and the dissemination of virtual immersive environments among both professionals and the general public. |
| title | Archiverse: an Approach for Immersive Cultural Heritage |
| topic | Human-Computer Interaction Computers and Society |
| url | https://arxiv.org/abs/2507.19376 |