Archiverse: an Approach for Immersive Cultural Heritage

Fuente: arXiv
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Autores principales: Kopeć, Wieslaw, Jaskulska, Anna, Fuchs, Władysław, Stawski, Wiktor, Knapiński, Stanisław, Karpowicz, Barbara, Masłyk, Rafał
Formato: Preprint
Publicado: 2025
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author Kopeć, Wieslaw
Jaskulska, Anna
Fuchs, Władysław
Stawski, Wiktor
Knapiński, Stanisław
Karpowicz, Barbara
Masłyk, Rafał
author_facet Kopeć, Wieslaw
Jaskulska, Anna
Fuchs, Władysław
Stawski, Wiktor
Knapiński, Stanisław
Karpowicz, Barbara
Masłyk, Rafał
contents Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled researchers to examine cultural objects and artifacts more precisely and from new perspectives. In this part of the panel, we explore how Virtual Reality (VR) and eXtended Reality (XR) can serve as tools to recreate and visualize the remains of historical cultural heritage and experience it in simulations of its original complexity, which means immersive and interactive. Visualization of material culture exemplified by archaeological sites and architecture can be particularly useful when only ruins or archaeological remains survive. However, these advancements also bring significant challenges, especially in the area of transdisciplinary cooperation between specialists from many, often distant, fields, and the dissemination of virtual immersive environments among both professionals and the general public.
format Preprint
id arxiv_https___arxiv_org_abs_2507_19376
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Archiverse: an Approach for Immersive Cultural Heritage
Kopeć, Wieslaw
Jaskulska, Anna
Fuchs, Władysław
Stawski, Wiktor
Knapiński, Stanisław
Karpowicz, Barbara
Masłyk, Rafał
Human-Computer Interaction
Computers and Society
Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled researchers to examine cultural objects and artifacts more precisely and from new perspectives. In this part of the panel, we explore how Virtual Reality (VR) and eXtended Reality (XR) can serve as tools to recreate and visualize the remains of historical cultural heritage and experience it in simulations of its original complexity, which means immersive and interactive. Visualization of material culture exemplified by archaeological sites and architecture can be particularly useful when only ruins or archaeological remains survive. However, these advancements also bring significant challenges, especially in the area of transdisciplinary cooperation between specialists from many, often distant, fields, and the dissemination of virtual immersive environments among both professionals and the general public.
title Archiverse: an Approach for Immersive Cultural Heritage
topic Human-Computer Interaction
Computers and Society
url https://arxiv.org/abs/2507.19376