E-polis: Gamifying Sociological Surveys through Serious Games -- A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Gazis, Alexandros, Katsiri, Eleftheria
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866911078102859776
author Gazis, Alexandros
Katsiri, Eleftheria
author_facet Gazis, Alexandros
Katsiri, Eleftheria
contents E-polis is a serious digital game designed to gamify sociological surveys studying young people's political opinions. In this platform game, players navigate a digital world, encountering quests posing sociological questions. Players' answers shape the city-game world, altering building structures based on their choices. E-polis is a serious game, not a government simulation, aiming to understand players' behaviors and opinions thus we do not train the players but rather understand them and help them visualize their choices in shaping a city's future. Also, it is noticed that no correct or incorrect answers apply. Moreover, our game utilizes a novel middleware architecture for development, diverging from typical asset prefab scene and script segregation. This article presents the data layer of our game's middleware, specifically focusing on data analysis based on respondents' gameplay answers. E-polis represents an innovative approach to gamifying sociological research, providing a unique platform for gathering and analyzing data on political opinions among youth and contributing to the broader field of serious games.
format Preprint
id arxiv_https___arxiv_org_abs_2507_19488
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle E-polis: Gamifying Sociological Surveys through Serious Games -- A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets
Gazis, Alexandros
Katsiri, Eleftheria
Human-Computer Interaction
Computers and Society
K.6.3; C.5.2; C.5.3; C.5.5; C.5.m; C.5.0
E-polis is a serious digital game designed to gamify sociological surveys studying young people's political opinions. In this platform game, players navigate a digital world, encountering quests posing sociological questions. Players' answers shape the city-game world, altering building structures based on their choices. E-polis is a serious game, not a government simulation, aiming to understand players' behaviors and opinions thus we do not train the players but rather understand them and help them visualize their choices in shaping a city's future. Also, it is noticed that no correct or incorrect answers apply. Moreover, our game utilizes a novel middleware architecture for development, diverging from typical asset prefab scene and script segregation. This article presents the data layer of our game's middleware, specifically focusing on data analysis based on respondents' gameplay answers. E-polis represents an innovative approach to gamifying sociological research, providing a unique platform for gathering and analyzing data on political opinions among youth and contributing to the broader field of serious games.
title E-polis: Gamifying Sociological Surveys through Serious Games -- A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets
topic Human-Computer Interaction
Computers and Society
K.6.3; C.5.2; C.5.3; C.5.5; C.5.m; C.5.0
url https://arxiv.org/abs/2507.19488