GSCache: Real-Time Radiance Caching for Volume Path Tracing using 3D Gaussian Splatting

Fuente: arXiv
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Autores principales: Bauer, David, Wu, Qi, Gadirov, Hamid, Ma, Kwan-Liu
Formato: Preprint
Publicado: 2025
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author Bauer, David
Wu, Qi
Gadirov, Hamid
Ma, Kwan-Liu
author_facet Bauer, David
Wu, Qi
Gadirov, Hamid
Ma, Kwan-Liu
contents Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D data. Recently, photorealistic rendering techniques have gained popularity in scientific visualization, yet they face significant challenges. One of the most prominent issues is slow rendering performance and high pixel variance caused by Monte Carlo integration. In this work, we introduce a novel radiance caching approach for path-traced volume rendering. Our method leverages advances in volumetric scene representation and adapts 3D Gaussian splatting to function as a multi-level, path-space radiance cache. This cache is designed to be trainable on the fly, dynamically adapting to changes in scene parameters such as lighting configurations and transfer functions. By incorporating our cache, we achieve less noisy, higher-quality images without increasing rendering costs. To evaluate our approach, we compare it against a baseline path tracer that supports uniform sampling and next-event estimation and the state-of-the-art for neural radiance caching. Through both quantitative and qualitative analyses, we demonstrate that our path-space radiance cache is a robust solution that is easy to integrate and significantly enhances the rendering quality of volumetric visualization applications while maintaining comparable computational efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2507_19718
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GSCache: Real-Time Radiance Caching for Volume Path Tracing using 3D Gaussian Splatting
Bauer, David
Wu, Qi
Gadirov, Hamid
Ma, Kwan-Liu
Graphics
Machine Learning
Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D data. Recently, photorealistic rendering techniques have gained popularity in scientific visualization, yet they face significant challenges. One of the most prominent issues is slow rendering performance and high pixel variance caused by Monte Carlo integration. In this work, we introduce a novel radiance caching approach for path-traced volume rendering. Our method leverages advances in volumetric scene representation and adapts 3D Gaussian splatting to function as a multi-level, path-space radiance cache. This cache is designed to be trainable on the fly, dynamically adapting to changes in scene parameters such as lighting configurations and transfer functions. By incorporating our cache, we achieve less noisy, higher-quality images without increasing rendering costs. To evaluate our approach, we compare it against a baseline path tracer that supports uniform sampling and next-event estimation and the state-of-the-art for neural radiance caching. Through both quantitative and qualitative analyses, we demonstrate that our path-space radiance cache is a robust solution that is easy to integrate and significantly enhances the rendering quality of volumetric visualization applications while maintaining comparable computational efficiency.
title GSCache: Real-Time Radiance Caching for Volume Path Tracing using 3D Gaussian Splatting
topic Graphics
Machine Learning
url https://arxiv.org/abs/2507.19718