KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization

Fuente: arXiv
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Autori principali: Zhang, Yifei, Yuan, Lin-Ping, Zhao, Yuheng, Feng, Jielin, Chen, Siming
Natura: Preprint
Pubblicazione: 2025
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author Zhang, Yifei
Yuan, Lin-Ping
Zhao, Yuheng
Feng, Jielin
Chen, Siming
author_facet Zhang, Yifei
Yuan, Lin-Ping
Zhao, Yuheng
Feng, Jielin
Chen, Siming
contents Particle effects are widely used in games and animation to simulate natural phenomena or stylized visual effects. However, creating effect artworks is challenging for non-expert users due to their lack of specialized skills, particularly in finding particle effects with kinematic behaviors that match their intent. To address these issues, we present KinemaFX, a kinematic-driven interactive system, to assist non-expert users in constructing customized particle effect artworks. We propose a conceptual model of particle effects that captures both semantic features and kinematic behaviors. Based on the model, KinemaFX adopts a workflow powered by Large Language Models (LLMs) that supports intent expression through combined semantic and kinematic inputs, while enabling implicit preference-guided exploration and subsequent creation of customized particle effect artworks based on exploration results. Additionally, we developed a kinematic-driven method to facilitate efficient interactive particle effect search within KinemaFX via structured representation and measurement of particle effects. To evaluate KinemaFX, we illustrate usage scenarios and conduct a user study employing an ablation approach. Evaluation results demonstrate that KinemaFX effectively supports users in efficiently and customarily creating particle effect artworks.
format Preprint
id arxiv_https___arxiv_org_abs_2507_19782
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization
Zhang, Yifei
Yuan, Lin-Ping
Zhao, Yuheng
Feng, Jielin
Chen, Siming
Human-Computer Interaction
Particle effects are widely used in games and animation to simulate natural phenomena or stylized visual effects. However, creating effect artworks is challenging for non-expert users due to their lack of specialized skills, particularly in finding particle effects with kinematic behaviors that match their intent. To address these issues, we present KinemaFX, a kinematic-driven interactive system, to assist non-expert users in constructing customized particle effect artworks. We propose a conceptual model of particle effects that captures both semantic features and kinematic behaviors. Based on the model, KinemaFX adopts a workflow powered by Large Language Models (LLMs) that supports intent expression through combined semantic and kinematic inputs, while enabling implicit preference-guided exploration and subsequent creation of customized particle effect artworks based on exploration results. Additionally, we developed a kinematic-driven method to facilitate efficient interactive particle effect search within KinemaFX via structured representation and measurement of particle effects. To evaluate KinemaFX, we illustrate usage scenarios and conduct a user study employing an ablation approach. Evaluation results demonstrate that KinemaFX effectively supports users in efficiently and customarily creating particle effect artworks.
title KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization
topic Human-Computer Interaction
url https://arxiv.org/abs/2507.19782