RaGS: Unleashing 3D Gaussian Splatting from 4D Radar and Monocular Cues for 3D Object Detection

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Hauptverfasser: Bai, Xiaokai, Zhou, Chenxu, Zheng, Lianqing, Cao, Si-Yuan, Liu, Jianan, Zhang, Xiaohan, Li, Yiming, Zhang, Zhengzhuang, Shen, Hui-liang
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Veröffentlicht: 2025
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author Bai, Xiaokai
Zhou, Chenxu
Zheng, Lianqing
Cao, Si-Yuan
Liu, Jianan
Zhang, Xiaohan
Li, Yiming
Zhang, Zhengzhuang
Shen, Hui-liang
author_facet Bai, Xiaokai
Zhou, Chenxu
Zheng, Lianqing
Cao, Si-Yuan
Liu, Jianan
Zhang, Xiaohan
Li, Yiming
Zhang, Zhengzhuang
Shen, Hui-liang
contents 4D millimeter-wave radar is a promising sensing modality for autonomous driving, yet effective 3D object detection from 4D radar and monocular images remains challenging. Existing fusion approaches either rely on instance proposals lacking global context or dense BEV grids constrained by rigid structures, lacking a flexible and adaptive representation for diverse scenes. To address this, we propose RaGS, the first framework that leverages 3D Gaussian Splatting (GS) to fuse 4D radar and monocular cues for 3D object detection. 3D GS models the scene as a continuous field of Gaussians, enabling dynamic resource allocation to foreground objects while maintaining flexibility and efficiency. Moreover, the velocity dimension of 4D radar provides motion cues that help anchor and refine the spatial distribution of Gaussians. Specifically, RaGS adopts a cascaded pipeline to construct and progressively refine the Gaussian field. It begins with Frustum-based Localization Initiation (FLI), which unprojects foreground pixels to initialize coarse Gaussian centers. Then, Iterative Multimodal Aggregation (IMA) explicitly exploits image semantics and implicitly integrates 4D radar velocity geometry to refine the Gaussians within regions of interest. Finally, Multi-level Gaussian Fusion (MGF) renders the Gaussian field into hierarchical BEV features for 3D object detection. By dynamically focusing on sparse and informative regions, RaGS achieves object-centric precision and comprehensive scene perception. Extensive experiments on View-of-Delft, TJ4DRadSet, and OmniHD-Scenes demonstrate its robustness and SOTA performance. Code will be released.
format Preprint
id arxiv_https___arxiv_org_abs_2507_19856
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RaGS: Unleashing 3D Gaussian Splatting from 4D Radar and Monocular Cues for 3D Object Detection
Bai, Xiaokai
Zhou, Chenxu
Zheng, Lianqing
Cao, Si-Yuan
Liu, Jianan
Zhang, Xiaohan
Li, Yiming
Zhang, Zhengzhuang
Shen, Hui-liang
Computer Vision and Pattern Recognition
Artificial Intelligence
4D millimeter-wave radar is a promising sensing modality for autonomous driving, yet effective 3D object detection from 4D radar and monocular images remains challenging. Existing fusion approaches either rely on instance proposals lacking global context or dense BEV grids constrained by rigid structures, lacking a flexible and adaptive representation for diverse scenes. To address this, we propose RaGS, the first framework that leverages 3D Gaussian Splatting (GS) to fuse 4D radar and monocular cues for 3D object detection. 3D GS models the scene as a continuous field of Gaussians, enabling dynamic resource allocation to foreground objects while maintaining flexibility and efficiency. Moreover, the velocity dimension of 4D radar provides motion cues that help anchor and refine the spatial distribution of Gaussians. Specifically, RaGS adopts a cascaded pipeline to construct and progressively refine the Gaussian field. It begins with Frustum-based Localization Initiation (FLI), which unprojects foreground pixels to initialize coarse Gaussian centers. Then, Iterative Multimodal Aggregation (IMA) explicitly exploits image semantics and implicitly integrates 4D radar velocity geometry to refine the Gaussians within regions of interest. Finally, Multi-level Gaussian Fusion (MGF) renders the Gaussian field into hierarchical BEV features for 3D object detection. By dynamically focusing on sparse and informative regions, RaGS achieves object-centric precision and comprehensive scene perception. Extensive experiments on View-of-Delft, TJ4DRadSet, and OmniHD-Scenes demonstrate its robustness and SOTA performance. Code will be released.
title RaGS: Unleashing 3D Gaussian Splatting from 4D Radar and Monocular Cues for 3D Object Detection
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2507.19856