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Main Authors: Hou, Hao-Yu, Lee, Chun-Yi, Sonogashira, Motoharu, Kawanishi, Yasutomo
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2507.19993
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author Hou, Hao-Yu
Lee, Chun-Yi
Sonogashira, Motoharu
Kawanishi, Yasutomo
author_facet Hou, Hao-Yu
Lee, Chun-Yi
Sonogashira, Motoharu
Kawanishi, Yasutomo
contents The ability to abstract complex 3D environments into simplified and structured representations is crucial across various domains. 3D semantic scene graphs (SSGs) achieve this by representing objects as nodes and their interrelationships as edges, facilitating high-level scene understanding. Existing methods for 3D SSG generation, however, face significant challenges, including high computational demands and non-incremental processing that hinder their suitability for real-time open-world applications. To address this issue, we propose FROSS (Faster-than-Real-Time Online 3D Semantic Scene Graph Generation), an innovative approach for online and faster-than-real-time 3D SSG generation that leverages the direct lifting of 2D scene graphs to 3D space and represents objects as 3D Gaussian distributions. This framework eliminates the dependency on precise and computationally-intensive point cloud processing. Furthermore, we extend the Replica dataset with inter-object relationship annotations, creating the ReplicaSSG dataset for comprehensive evaluation of FROSS. The experimental results from evaluations on ReplicaSSG and 3DSSG datasets show that FROSS can achieve superior performance while operating significantly faster than prior 3D SSG generation methods. Our implementation and dataset are publicly available at https://github.com/Howardkhh/FROSS.
format Preprint
id arxiv_https___arxiv_org_abs_2507_19993
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle FROSS: Faster-than-Real-Time Online 3D Semantic Scene Graph Generation from RGB-D Images
Hou, Hao-Yu
Lee, Chun-Yi
Sonogashira, Motoharu
Kawanishi, Yasutomo
Computer Vision and Pattern Recognition
The ability to abstract complex 3D environments into simplified and structured representations is crucial across various domains. 3D semantic scene graphs (SSGs) achieve this by representing objects as nodes and their interrelationships as edges, facilitating high-level scene understanding. Existing methods for 3D SSG generation, however, face significant challenges, including high computational demands and non-incremental processing that hinder their suitability for real-time open-world applications. To address this issue, we propose FROSS (Faster-than-Real-Time Online 3D Semantic Scene Graph Generation), an innovative approach for online and faster-than-real-time 3D SSG generation that leverages the direct lifting of 2D scene graphs to 3D space and represents objects as 3D Gaussian distributions. This framework eliminates the dependency on precise and computationally-intensive point cloud processing. Furthermore, we extend the Replica dataset with inter-object relationship annotations, creating the ReplicaSSG dataset for comprehensive evaluation of FROSS. The experimental results from evaluations on ReplicaSSG and 3DSSG datasets show that FROSS can achieve superior performance while operating significantly faster than prior 3D SSG generation methods. Our implementation and dataset are publicly available at https://github.com/Howardkhh/FROSS.
title FROSS: Faster-than-Real-Time Online 3D Semantic Scene Graph Generation from RGB-D Images
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.19993