Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Huang, Binxiao, Liu, Zhengwu, Wong, Ngai
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866916866954362880
author Huang, Binxiao
Liu, Zhengwu
Wong, Ngai
author_facet Huang, Binxiao
Liu, Zhengwu
Wong, Ngai
contents 3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of GS often suffers from slow convergence due to inefficient densification and suboptimal spatial distribution of Gaussian primitives. In this work, we present a comprehensive analysis of the split and clone operations during the densification phase, revealing their distinct roles in balancing detail preservation and computational efficiency. Building upon this analysis, we propose a global-to-local densification strategy, which facilitates more efficient growth of Gaussians across the scene space, promoting both global coverage and local refinement. To cooperate with the proposed densification strategy and promote sufficient diffusion of Gaussian primitives in space, we introduce an energy-guided coarse-to-fine multi-resolution training framework, which gradually increases resolution based on energy density in 2D images. Additionally, we dynamically prune unnecessary Gaussian primitives to speed up the training. Extensive experiments on MipNeRF-360, Deep Blending, and Tanks & Temples datasets demonstrate that our approach significantly accelerates training,achieving over 2x speedup with fewer Gaussian primitives and superior reconstruction performance.
format Preprint
id arxiv_https___arxiv_org_abs_2507_20239
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction
Huang, Binxiao
Liu, Zhengwu
Wong, Ngai
Computer Vision and Pattern Recognition
3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of GS often suffers from slow convergence due to inefficient densification and suboptimal spatial distribution of Gaussian primitives. In this work, we present a comprehensive analysis of the split and clone operations during the densification phase, revealing their distinct roles in balancing detail preservation and computational efficiency. Building upon this analysis, we propose a global-to-local densification strategy, which facilitates more efficient growth of Gaussians across the scene space, promoting both global coverage and local refinement. To cooperate with the proposed densification strategy and promote sufficient diffusion of Gaussian primitives in space, we introduce an energy-guided coarse-to-fine multi-resolution training framework, which gradually increases resolution based on energy density in 2D images. Additionally, we dynamically prune unnecessary Gaussian primitives to speed up the training. Extensive experiments on MipNeRF-360, Deep Blending, and Tanks & Temples datasets demonstrate that our approach significantly accelerates training,achieving over 2x speedup with fewer Gaussian primitives and superior reconstruction performance.
title Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.20239