Talking-to-Build: How LLM-Assisted Interface Shapes Player Performance and Experience in Minecraft

Fuente: arXiv
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Main Authors: Sun, Xin, Wang, Lei, Li, Yue, Li, Jie, Poesio, Massimo, Frommel, Julian, Hinriks, Koen, Pei, Jiahuan
Format: Preprint
Published: 2025
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author Sun, Xin
Wang, Lei
Li, Yue
Li, Jie
Poesio, Massimo
Frommel, Julian
Hinriks, Koen
Pei, Jiahuan
author_facet Sun, Xin
Wang, Lei
Li, Yue
Li, Jie
Poesio, Massimo
Frommel, Julian
Hinriks, Koen
Pei, Jiahuan
contents With large language models (LLMs) on the rise, in-game interactions are shifting from rigid commands to natural conversations. However, the impacts of LLMs on player performance and game experience remain underexplored. This work explores LLM's role as a co-builder during gameplay, examining its impact on task performance, usability, and player experience. Using Minecraft as a sandbox, we present an LLM-assisted interface that engages players through natural language, aiming to facilitate creativity and simplify complex gaming commands. We conducted a mixed-methods study with 30 participants, comparing LLM-assisted and command-based interfaces across simple and complex game tasks. Quantitative and qualitative analyses reveal that the LLM-assisted interface significantly improves player performance, engagement, and overall game experience. Additionally, task complexity has a notable effect on player performance and experience across both interfaces. Our findings highlight the potential of LLM-assisted interfaces to revolutionize virtual experiences, emphasizing the importance of balancing intuitiveness with predictability, transparency, and user agency in AI-driven, multimodal gaming environments.
format Preprint
id arxiv_https___arxiv_org_abs_2507_20300
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Talking-to-Build: How LLM-Assisted Interface Shapes Player Performance and Experience in Minecraft
Sun, Xin
Wang, Lei
Li, Yue
Li, Jie
Poesio, Massimo
Frommel, Julian
Hinriks, Koen
Pei, Jiahuan
Human-Computer Interaction
Multimedia
With large language models (LLMs) on the rise, in-game interactions are shifting from rigid commands to natural conversations. However, the impacts of LLMs on player performance and game experience remain underexplored. This work explores LLM's role as a co-builder during gameplay, examining its impact on task performance, usability, and player experience. Using Minecraft as a sandbox, we present an LLM-assisted interface that engages players through natural language, aiming to facilitate creativity and simplify complex gaming commands. We conducted a mixed-methods study with 30 participants, comparing LLM-assisted and command-based interfaces across simple and complex game tasks. Quantitative and qualitative analyses reveal that the LLM-assisted interface significantly improves player performance, engagement, and overall game experience. Additionally, task complexity has a notable effect on player performance and experience across both interfaces. Our findings highlight the potential of LLM-assisted interfaces to revolutionize virtual experiences, emphasizing the importance of balancing intuitiveness with predictability, transparency, and user agency in AI-driven, multimodal gaming environments.
title Talking-to-Build: How LLM-Assisted Interface Shapes Player Performance and Experience in Minecraft
topic Human-Computer Interaction
Multimedia
url https://arxiv.org/abs/2507.20300