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Auteurs principaux: Gao, Chenjian, Ding, Lihe, Han, Rui, Huang, Zhanpeng, Wang, Zibin, Xue, Tianfan
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:https://arxiv.org/abs/2507.20331
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author Gao, Chenjian
Ding, Lihe
Han, Rui
Huang, Zhanpeng
Wang, Zibin
Xue, Tianfan
author_facet Gao, Chenjian
Ding, Lihe
Han, Rui
Huang, Zhanpeng
Wang, Zibin
Xue, Tianfan
contents Inserting 3D objects into videos is a longstanding challenge in computer graphics with applications in augmented reality, virtual try-on, and video composition. Achieving both temporal consistency, or realistic lighting remains difficult, particularly in dynamic scenarios with complex object motion, perspective changes, and varying illumination. While 2D diffusion models have shown promise for producing photorealistic edits, they often struggle with maintaining temporal coherence across frames. Conversely, traditional 3D rendering methods excel in spatial and temporal consistency but fall short in achieving photorealistic lighting. In this work, we propose a hybrid object insertion pipeline that combines the strengths of both paradigms. Specifically, we focus on inserting bracelets into dynamic wrist scenes, leveraging the high temporal consistency of 3D Gaussian Splatting (3DGS) for initial rendering and refining the results using a 2D diffusion-based enhancement model to ensure realistic lighting interactions. Our method introduces a shading-driven pipeline that separates intrinsic object properties (albedo, shading, reflectance) and refines both shading and sRGB images for photorealism. To maintain temporal coherence, we optimize the 3DGS model with multi-frame weighted adjustments. This is the first approach to synergize 3D rendering and 2D diffusion for video object insertion, offering a robust solution for realistic and consistent video editing. Project Page: https://cjeen.github.io/BraceletPaper/
format Preprint
id arxiv_https___arxiv_org_abs_2507_20331
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle From Gallery to Wrist: Realistic 3D Bracelet Insertion in Videos
Gao, Chenjian
Ding, Lihe
Han, Rui
Huang, Zhanpeng
Wang, Zibin
Xue, Tianfan
Computer Vision and Pattern Recognition
Inserting 3D objects into videos is a longstanding challenge in computer graphics with applications in augmented reality, virtual try-on, and video composition. Achieving both temporal consistency, or realistic lighting remains difficult, particularly in dynamic scenarios with complex object motion, perspective changes, and varying illumination. While 2D diffusion models have shown promise for producing photorealistic edits, they often struggle with maintaining temporal coherence across frames. Conversely, traditional 3D rendering methods excel in spatial and temporal consistency but fall short in achieving photorealistic lighting. In this work, we propose a hybrid object insertion pipeline that combines the strengths of both paradigms. Specifically, we focus on inserting bracelets into dynamic wrist scenes, leveraging the high temporal consistency of 3D Gaussian Splatting (3DGS) for initial rendering and refining the results using a 2D diffusion-based enhancement model to ensure realistic lighting interactions. Our method introduces a shading-driven pipeline that separates intrinsic object properties (albedo, shading, reflectance) and refines both shading and sRGB images for photorealism. To maintain temporal coherence, we optimize the 3DGS model with multi-frame weighted adjustments. This is the first approach to synergize 3D rendering and 2D diffusion for video object insertion, offering a robust solution for realistic and consistent video editing. Project Page: https://cjeen.github.io/BraceletPaper/
title From Gallery to Wrist: Realistic 3D Bracelet Insertion in Videos
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.20331