Learning Physical Interaction Skills from Human Demonstrations

Fuente: arXiv
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Main Authors: Li, Tianyu, Ma, Hengbo, Ha, Sehoon, Lee, Kwonjoon
Format: Preprint
Published: 2025
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author Li, Tianyu
Ma, Hengbo
Ha, Sehoon
Lee, Kwonjoon
author_facet Li, Tianyu
Ma, Hengbo
Ha, Sehoon
Lee, Kwonjoon
contents Learning physical interaction skills, such as dancing, handshaking, or sparring, remains a fundamental challenge for agents operating in human environments, particularly when the agent's morphology differs significantly from that of the demonstrator. Existing approaches often rely on handcrafted objectives or morphological similarity, limiting their capacity for generalization. Here, we introduce a framework that enables agents with diverse embodiments to learn wholebbody interaction behaviors directly from human demonstrations. The framework extracts a compact, transferable representation of interaction dynamics, called the Embedded Interaction Graph (EIG), which captures key spatiotemporal relationships between the interacting agents. This graph is then used as an imitation objective to train control policies in physics-based simulations, allowing the agent to generate motions that are both semantically meaningful and physically feasible. We demonstrate BuddyImitation on multiple agents, such as humans, quadrupedal robots with manipulators, or mobile manipulators and various interaction scenarios, including sparring, handshaking, rock-paper-scissors, or dancing. Our results demonstrate a promising path toward coordinated behaviors across morphologically distinct characters via cross embodiment interaction learning.
format Preprint
id arxiv_https___arxiv_org_abs_2507_20445
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning Physical Interaction Skills from Human Demonstrations
Li, Tianyu
Ma, Hengbo
Ha, Sehoon
Lee, Kwonjoon
Robotics
Learning physical interaction skills, such as dancing, handshaking, or sparring, remains a fundamental challenge for agents operating in human environments, particularly when the agent's morphology differs significantly from that of the demonstrator. Existing approaches often rely on handcrafted objectives or morphological similarity, limiting their capacity for generalization. Here, we introduce a framework that enables agents with diverse embodiments to learn wholebbody interaction behaviors directly from human demonstrations. The framework extracts a compact, transferable representation of interaction dynamics, called the Embedded Interaction Graph (EIG), which captures key spatiotemporal relationships between the interacting agents. This graph is then used as an imitation objective to train control policies in physics-based simulations, allowing the agent to generate motions that are both semantically meaningful and physically feasible. We demonstrate BuddyImitation on multiple agents, such as humans, quadrupedal robots with manipulators, or mobile manipulators and various interaction scenarios, including sparring, handshaking, rock-paper-scissors, or dancing. Our results demonstrate a promising path toward coordinated behaviors across morphologically distinct characters via cross embodiment interaction learning.
title Learning Physical Interaction Skills from Human Demonstrations
topic Robotics
url https://arxiv.org/abs/2507.20445