GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections

Fuente: arXiv
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Hauptverfasser: Bai, Haiyang, Zhu, Jiaqi, Jiang, Songru, Huang, Wei, Lu, Tao, Li, Yuanqi, Guo, Jie, Fu, Runze, Guo, Yanwen, Chen, Lijun
Format: Preprint
Veröffentlicht: 2025
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author Bai, Haiyang
Zhu, Jiaqi
Jiang, Songru
Huang, Wei
Lu, Tao
Li, Yuanqi
Guo, Jie
Fu, Runze
Guo, Yanwen
Chen, Lijun
author_facet Bai, Haiyang
Zhu, Jiaqi
Jiang, Songru
Huang, Wei
Lu, Tao
Li, Yuanqi
Guo, Jie
Fu, Runze
Guo, Yanwen
Chen, Lijun
contents We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect lighting from unconstrained photo collections. Unlike prior methods that compress the per-image global illumination into a single latent vector, our approach enables simultaneously diverse shading manipulation and the generation of dynamic shadow effects. This is achieved through three key innovations: (1) a residual-based sun visibility extraction method to accurately separate direct sunlight effects, (2) a region-based supervision framework with a structural consistency loss for physically interpretable and coherent illumination decomposition, and (3) a ray-tracing-based technique for realistic shadow simulation. Extensive experiments demonstrate that our framework synthesizes novel views with competitive fidelity against state-of-the-art relighting solutions and produces more natural and multifaceted illumination and shadow effects.
format Preprint
id arxiv_https___arxiv_org_abs_2507_20512
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections
Bai, Haiyang
Zhu, Jiaqi
Jiang, Songru
Huang, Wei
Lu, Tao
Li, Yuanqi
Guo, Jie
Fu, Runze
Guo, Yanwen
Chen, Lijun
Computer Vision and Pattern Recognition
We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect lighting from unconstrained photo collections. Unlike prior methods that compress the per-image global illumination into a single latent vector, our approach enables simultaneously diverse shading manipulation and the generation of dynamic shadow effects. This is achieved through three key innovations: (1) a residual-based sun visibility extraction method to accurately separate direct sunlight effects, (2) a region-based supervision framework with a structural consistency loss for physically interpretable and coherent illumination decomposition, and (3) a ray-tracing-based technique for realistic shadow simulation. Extensive experiments demonstrate that our framework synthesizes novel views with competitive fidelity against state-of-the-art relighting solutions and produces more natural and multifaceted illumination and shadow effects.
title GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.20512