Saved in:
Bibliographic Details
Main Authors: Peche, Jonas, Tsishurou, Aliaksei, Zap, Alexander, Wallner, Guenter
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.20670
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909709099859968
author Peche, Jonas
Tsishurou, Aliaksei
Zap, Alexander
Wallner, Guenter
author_facet Peche, Jonas
Tsishurou, Aliaksei
Zap, Alexander
Wallner, Guenter
contents Understanding and predicting player movement in multiplayer games is crucial for achieving use cases such as player-mimicking bot navigation, preemptive bot control, strategy recommendation, and real-time player behavior analytics. However, the complex environments allow for a high degree of navigational freedom, and the interactions and team-play between players require models that make effective use of the available heterogeneous input data. This paper presents a multimodal architecture for predicting future player locations on a dynamic time horizon, using a U-Net-based approach for calculating endpoint location probability heatmaps, conditioned using a multimodal feature encoder. The application of a multi-head attention mechanism for different groups of features allows for communication between agents. In doing so, the architecture makes efficient use of the multimodal game state including image inputs, numerical and categorical features, as well as dynamic game data. Consequently, the presented technique lays the foundation for various downstream tasks that rely on future player positions such as the creation of player-predictive bot behavior or player anomaly detection.
format Preprint
id arxiv_https___arxiv_org_abs_2507_20670
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Multimodal Architecture for Endpoint Position Prediction in Team-based Multiplayer Games
Peche, Jonas
Tsishurou, Aliaksei
Zap, Alexander
Wallner, Guenter
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
Understanding and predicting player movement in multiplayer games is crucial for achieving use cases such as player-mimicking bot navigation, preemptive bot control, strategy recommendation, and real-time player behavior analytics. However, the complex environments allow for a high degree of navigational freedom, and the interactions and team-play between players require models that make effective use of the available heterogeneous input data. This paper presents a multimodal architecture for predicting future player locations on a dynamic time horizon, using a U-Net-based approach for calculating endpoint location probability heatmaps, conditioned using a multimodal feature encoder. The application of a multi-head attention mechanism for different groups of features allows for communication between agents. In doing so, the architecture makes efficient use of the multimodal game state including image inputs, numerical and categorical features, as well as dynamic game data. Consequently, the presented technique lays the foundation for various downstream tasks that rely on future player positions such as the creation of player-predictive bot behavior or player anomaly detection.
title A Multimodal Architecture for Endpoint Position Prediction in Team-based Multiplayer Games
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2507.20670