Vocalize: Lead Acquisition and User Engagement through Gamified Voice Competitions

Fuente: arXiv
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Autores principales: Teskeredzic, Edvin, Paric, Muamer, Sestic, Adna, Fribert, Petra, Lukac, Anamarija, Hadzic, Hadzem, Altwlkany, Kemal, Lacic, Emanuel
Formato: Preprint
Publicado: 2025
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author Teskeredzic, Edvin
Paric, Muamer
Sestic, Adna
Fribert, Petra
Lukac, Anamarija
Hadzic, Hadzem
Altwlkany, Kemal
Lacic, Emanuel
author_facet Teskeredzic, Edvin
Paric, Muamer
Sestic, Adna
Fribert, Petra
Lukac, Anamarija
Hadzic, Hadzem
Altwlkany, Kemal
Lacic, Emanuel
contents This paper explores the prospect of creating engaging user experiences and collecting leads through an interactive and gamified platform. We introduce Vocalize, an end-to-end system for increasing user engagement and lead acquisition through gamified voice competitions. Using audio processing techniques and LLMs, we create engaging and interactive experiences that have the potential to reach a wide audience, foster brand recognition, and increase customer loyalty. We describe the system from a technical standpoint and report results from launching Vocalize at 4 different live events. Our user study shows that Vocalize is capable of generating significant user engagement, which shows potential for gamified audio campaigns in marketing and similar verticals.
format Preprint
id arxiv_https___arxiv_org_abs_2507_20730
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Vocalize: Lead Acquisition and User Engagement through Gamified Voice Competitions
Teskeredzic, Edvin
Paric, Muamer
Sestic, Adna
Fribert, Petra
Lukac, Anamarija
Hadzic, Hadzem
Altwlkany, Kemal
Lacic, Emanuel
Human-Computer Interaction
Multimedia
This paper explores the prospect of creating engaging user experiences and collecting leads through an interactive and gamified platform. We introduce Vocalize, an end-to-end system for increasing user engagement and lead acquisition through gamified voice competitions. Using audio processing techniques and LLMs, we create engaging and interactive experiences that have the potential to reach a wide audience, foster brand recognition, and increase customer loyalty. We describe the system from a technical standpoint and report results from launching Vocalize at 4 different live events. Our user study shows that Vocalize is capable of generating significant user engagement, which shows potential for gamified audio campaigns in marketing and similar verticals.
title Vocalize: Lead Acquisition and User Engagement through Gamified Voice Competitions
topic Human-Computer Interaction
Multimedia
url https://arxiv.org/abs/2507.20730