Towards Effective Human Performance in XR Space Framework based on Real-time Eye Tracking Biofeedback

Fuente: arXiv
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Autori principali: Karpowicz, Barbara, Kowalewski, Tomasz, Zinevych, Pavlo, Kuzdraliński, Adam, Wójcik, Grzegorz Marcin, Kopeć, Wiesław
Natura: Preprint
Pubblicazione: 2025
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author Karpowicz, Barbara
Kowalewski, Tomasz
Zinevych, Pavlo
Kuzdraliński, Adam
Wójcik, Grzegorz Marcin
Kopeć, Wiesław
author_facet Karpowicz, Barbara
Kowalewski, Tomasz
Zinevych, Pavlo
Kuzdraliński, Adam
Wójcik, Grzegorz Marcin
Kopeć, Wiesław
contents This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleoperation. This framework provides a methodology and components that streamline the development of adaptive real-time virtual immersive systems. It contains multimodal measurements - declarative in the form of in-VR questionnaires and objective, including eye tracking, body movement, and psychophysiological data (e.g., ECG, GSR, PPG). A key focus of this paper is the integration of real-time eye tracking data into XR environments to facilitate a biofeedback loop, providing insight into user attention, cognitive load, and engagement. Given the relatively high measurement frequency of eye tracking - recognized as a noninvasive yet robust psychophysiological measure - this technology is particularly well suited for real-time adjustments in task difficulty and feedback to enhance learning and operational effectiveness. Despite its established role in cognitive and attentional studies, implementing eye tracking metrics within dynamic, real-time XR environments poses unique challenges, particularly given the complex moving visuals presented in head-mounted displays (HMDs). This paper addresses these challenges by focusing on the essential aspects of integrating eye tracking in immersive systems based on real-time engines, ultimately facilitating more efficient, adaptive XR applications.
format Preprint
id arxiv_https___arxiv_org_abs_2507_21000
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Towards Effective Human Performance in XR Space Framework based on Real-time Eye Tracking Biofeedback
Karpowicz, Barbara
Kowalewski, Tomasz
Zinevych, Pavlo
Kuzdraliński, Adam
Wójcik, Grzegorz Marcin
Kopeć, Wiesław
Human-Computer Interaction
This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleoperation. This framework provides a methodology and components that streamline the development of adaptive real-time virtual immersive systems. It contains multimodal measurements - declarative in the form of in-VR questionnaires and objective, including eye tracking, body movement, and psychophysiological data (e.g., ECG, GSR, PPG). A key focus of this paper is the integration of real-time eye tracking data into XR environments to facilitate a biofeedback loop, providing insight into user attention, cognitive load, and engagement. Given the relatively high measurement frequency of eye tracking - recognized as a noninvasive yet robust psychophysiological measure - this technology is particularly well suited for real-time adjustments in task difficulty and feedback to enhance learning and operational effectiveness. Despite its established role in cognitive and attentional studies, implementing eye tracking metrics within dynamic, real-time XR environments poses unique challenges, particularly given the complex moving visuals presented in head-mounted displays (HMDs). This paper addresses these challenges by focusing on the essential aspects of integrating eye tracking in immersive systems based on real-time engines, ultimately facilitating more efficient, adaptive XR applications.
title Towards Effective Human Performance in XR Space Framework based on Real-time Eye Tracking Biofeedback
topic Human-Computer Interaction
url https://arxiv.org/abs/2507.21000