Reconstructing 4D Spatial Intelligence: A Survey
Fuente:
arXiv
Saved in:
| Main Authors: | Cao, Yukang, Lu, Jiahao, Huang, Zhisheng, Shen, Zhuowen, Zhao, Chengfeng, Hong, Fangzhou, Chen, Zhaoxi, Li, Xin, Wang, Wenping, Liu, Yuan, Liu, Ziwei |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions
by: Cao, Yukang, et al.
Published: (2026)
by: Cao, Yukang, et al.
Published: (2026)
Compositional Generative Model of Unbounded 4D Cities
by: Xie, Haozhe, et al.
Published: (2025)
by: Xie, Haozhe, et al.
Published: (2025)
3D Scene Generation: A Survey
by: Wen, Beichen, et al.
Published: (2025)
by: Wen, Beichen, et al.
Published: (2025)
Generative Gaussian Splatting for Unbounded 3D City Generation
by: Xie, Haozhe, et al.
Published: (2024)
by: Xie, Haozhe, et al.
Published: (2024)
CityDreamer: Compositional Generative Model of Unbounded 3D Cities
by: Xie, Haozhe, et al.
Published: (2023)
by: Xie, Haozhe, et al.
Published: (2023)
FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controls
by: Hu, Tao, et al.
Published: (2024)
by: Hu, Tao, et al.
Published: (2024)
PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image
by: Cao, Ziang, et al.
Published: (2025)
by: Cao, Ziang, et al.
Published: (2025)
HuPrior3R: Incorporating Human Priors for Better 3D Dynamic Reconstruction from Monocular Videos
by: Xiong, Weitao, et al.
Published: (2025)
by: Xiong, Weitao, et al.
Published: (2025)
Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistency
by: Liu, Tianqi, et al.
Published: (2025)
by: Liu, Tianqi, et al.
Published: (2025)
SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering
by: Hu, Tao, et al.
Published: (2024)
by: Hu, Tao, et al.
Published: (2024)
IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction
by: Li, Hao, et al.
Published: (2025)
by: Li, Hao, et al.
Published: (2025)
PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
by: Cao, Ziang, et al.
Published: (2026)
by: Cao, Ziang, et al.
Published: (2026)
4DNeX: Feed-Forward 4D Generative Modeling Made Easy
by: Chen, Zhaoxi, et al.
Published: (2025)
by: Chen, Zhaoxi, et al.
Published: (2025)
UniRecGen: Unifying Multi-View 3D Reconstruction and Generation
by: Huang, Zhisheng, et al.
Published: (2026)
by: Huang, Zhisheng, et al.
Published: (2026)
PhysX-3D: Physical-Grounded 3D Asset Generation
by: Cao, Ziang, et al.
Published: (2025)
by: Cao, Ziang, et al.
Published: (2025)
StructLDM: Structured Latent Diffusion for 3D Human Generation
by: Hu, Tao, et al.
Published: (2024)
by: Hu, Tao, et al.
Published: (2024)
ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors
by: Huang, Zihao, et al.
Published: (2026)
by: Huang, Zihao, et al.
Published: (2026)
Collaborative Multi-Modal Coding for High-Quality 3D Generation
by: Cao, Ziang, et al.
Published: (2025)
by: Cao, Ziang, et al.
Published: (2025)
DiffTF++: 3D-aware Diffusion Transformer for Large-Vocabulary 3D Generation
by: Cao, Ziang, et al.
Published: (2024)
by: Cao, Ziang, et al.
Published: (2024)
GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting
by: Cao, Yukang, et al.
Published: (2024)
by: Cao, Yukang, et al.
Published: (2024)
MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstruction
by: Li, Haitian, et al.
Published: (2026)
by: Li, Haitian, et al.
Published: (2026)
DynamicVLA: A Vision-Language-Action Model for Dynamic Object Manipulation
by: Xie, Haozhe, et al.
Published: (2026)
by: Xie, Haozhe, et al.
Published: (2026)
Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation
by: Xu, Mutian, et al.
Published: (2026)
by: Xu, Mutian, et al.
Published: (2026)
3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS
by: Huang, Zhisheng, et al.
Published: (2025)
by: Huang, Zhisheng, et al.
Published: (2025)
OnlineSI: Taming Large Language Model for Online 3D Understanding and Grounding
by: Liu, Zixian, et al.
Published: (2026)
by: Liu, Zixian, et al.
Published: (2026)
AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation
by: Cao, Yukang, et al.
Published: (2024)
by: Cao, Yukang, et al.
Published: (2024)
UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation
by: Zhao, Chengfeng, et al.
Published: (2026)
by: Zhao, Chengfeng, et al.
Published: (2026)
Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation
by: Yin, Minghao, et al.
Published: (2025)
by: Yin, Minghao, et al.
Published: (2025)
A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation
by: Wang, Ruihe, et al.
Published: (2024)
by: Wang, Ruihe, et al.
Published: (2024)
FreeMorph: Tuning-Free Generalized Image Morphing with Diffusion Model
by: Cao, Yukang, et al.
Published: (2025)
by: Cao, Yukang, et al.
Published: (2025)
SPGen: Spherical Projection as Consistent and Flexible Representation for Single Image 3D Shape Generation
by: Zhang, Jingdong, et al.
Published: (2025)
by: Zhang, Jingdong, et al.
Published: (2025)
Simulating the Visual World with Artificial Intelligence: A Roadmap
by: Yue, Jingtong, et al.
Published: (2025)
by: Yue, Jingtong, et al.
Published: (2025)
Track4World: Feedforward World-centric Dense 3D Tracking of All Pixels
by: Lu, Jiahao, et al.
Published: (2026)
by: Lu, Jiahao, et al.
Published: (2026)
SpatialBench: Is Your Spatial Foundation Model an All-Round Player?
by: Peng, Haosong, et al.
Published: (2026)
by: Peng, Haosong, et al.
Published: (2026)
3DTopia: Large Text-to-3D Generation Model with Hybrid Diffusion Priors
by: Hong, Fangzhou, et al.
Published: (2024)
by: Hong, Fangzhou, et al.
Published: (2024)
CSANet: Channel Spatial Attention Network for Robust 3D Face Alignment and Reconstruction
by: Liu, Yilin, et al.
Published: (2024)
by: Liu, Yilin, et al.
Published: (2024)
Light-X: Generative 4D Video Rendering with Camera and Illumination Control
by: Liu, Tianqi, et al.
Published: (2025)
by: Liu, Tianqi, et al.
Published: (2025)
SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction
by: Shen, Zhuowen, et al.
Published: (2024)
by: Shen, Zhuowen, et al.
Published: (2024)
GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data
by: Wang, Wentao, et al.
Published: (2024)
by: Wang, Wentao, et al.
Published: (2024)
Spatial4D-Bench: A Versatile 4D Spatial Intelligence Benchmark
by: Wang, Pan, et al.
Published: (2025)
by: Wang, Pan, et al.
Published: (2025)
Similar Items
-
HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions
by: Cao, Yukang, et al.
Published: (2026) -
Compositional Generative Model of Unbounded 4D Cities
by: Xie, Haozhe, et al.
Published: (2025) -
3D Scene Generation: A Survey
by: Wen, Beichen, et al.
Published: (2025) -
Generative Gaussian Splatting for Unbounded 3D City Generation
by: Xie, Haozhe, et al.
Published: (2024) -
CityDreamer: Compositional Generative Model of Unbounded 3D Cities
by: Xie, Haozhe, et al.
Published: (2023)