Enhancing Manufacturing Training Through VR Simulations

Fuente: arXiv
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Main Authors: Li, Vladislav, Siniosoglou, Ilias, Sarigiannidis, Panagiotis, Argyriou, Vasileios
Format: Preprint
Published: 2025
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author Li, Vladislav
Siniosoglou, Ilias
Sarigiannidis, Panagiotis
Argyriou, Vasileios
author_facet Li, Vladislav
Siniosoglou, Ilias
Sarigiannidis, Panagiotis
Argyriou, Vasileios
contents In contemporary training for industrial manufacturing, reconciling theoretical knowledge with practical experience continues to be a significant difficulty. As companies transition to more intricate and technology-oriented settings, conventional training methods frequently inadequately equip workers with essential practical skills while maintaining safety and efficiency. Virtual Reality has emerged as a transformational instrument to tackle this issue by providing immersive, interactive, and risk-free teaching experiences. Through the simulation of authentic industrial environments, virtual reality facilitates the acquisition of vital skills for trainees within a regulated and stimulating context, therefore mitigating the hazards linked to experiential learning in the workplace. This paper presents a sophisticated VR-based industrial training architecture aimed at improving learning efficacy via high-fidelity simulations, dynamic and context-sensitive scenarios, and adaptive feedback systems. The suggested system incorporates intuitive gesture-based controls, reducing the learning curve for users across all skill levels. A new scoring metric, namely, VR Training Scenario Score (VRTSS), is used to assess trainee performance dynamically, guaranteeing ongoing engagement and incentive. The experimental assessment of the system reveals promising outcomes, with significant enhancements in information retention, task execution precision, and overall training efficacy. The results highlight the capability of VR as a crucial instrument in industrial training, providing a scalable, interactive, and efficient substitute for conventional learning methods.
format Preprint
id arxiv_https___arxiv_org_abs_2507_21070
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Enhancing Manufacturing Training Through VR Simulations
Li, Vladislav
Siniosoglou, Ilias
Sarigiannidis, Panagiotis
Argyriou, Vasileios
Human-Computer Interaction
In contemporary training for industrial manufacturing, reconciling theoretical knowledge with practical experience continues to be a significant difficulty. As companies transition to more intricate and technology-oriented settings, conventional training methods frequently inadequately equip workers with essential practical skills while maintaining safety and efficiency. Virtual Reality has emerged as a transformational instrument to tackle this issue by providing immersive, interactive, and risk-free teaching experiences. Through the simulation of authentic industrial environments, virtual reality facilitates the acquisition of vital skills for trainees within a regulated and stimulating context, therefore mitigating the hazards linked to experiential learning in the workplace. This paper presents a sophisticated VR-based industrial training architecture aimed at improving learning efficacy via high-fidelity simulations, dynamic and context-sensitive scenarios, and adaptive feedback systems. The suggested system incorporates intuitive gesture-based controls, reducing the learning curve for users across all skill levels. A new scoring metric, namely, VR Training Scenario Score (VRTSS), is used to assess trainee performance dynamically, guaranteeing ongoing engagement and incentive. The experimental assessment of the system reveals promising outcomes, with significant enhancements in information retention, task execution precision, and overall training efficacy. The results highlight the capability of VR as a crucial instrument in industrial training, providing a scalable, interactive, and efficient substitute for conventional learning methods.
title Enhancing Manufacturing Training Through VR Simulations
topic Human-Computer Interaction
url https://arxiv.org/abs/2507.21070