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Hauptverfasser: de La Gorce, Martin, Hewitt, Charlie, Takacs, Tibor, Gerdisch, Robert, Hosenie, Zafiirah, Meishvili, Givi, Kowalski, Marek, Cashman, Thomas J., Criminisi, Antonio
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2507.21311
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author de La Gorce, Martin
Hewitt, Charlie
Takacs, Tibor
Gerdisch, Robert
Hosenie, Zafiirah
Meishvili, Givi
Kowalski, Marek
Cashman, Thomas J.
Criminisi, Antonio
author_facet de La Gorce, Martin
Hewitt, Charlie
Takacs, Tibor
Gerdisch, Robert
Hosenie, Zafiirah
Meishvili, Givi
Kowalski, Marek
Cashman, Thomas J.
Criminisi, Antonio
contents Virtual 3D meetings offer the potential to enhance copresence, increase engagement and thus improve effectiveness of remote meetings compared to standard 2D video calls. However, representing people in 3D meetings remains a challenge; existing solutions achieve high quality by using complex hardware, making use of fixed appearance via enrolment, or by inverting a pre-trained generative model. These approaches lead to constraints that are unwelcome and ill-fitting for videoconferencing applications. We present the first method to predict 3D Gaussian reconstructions in real time from a single 2D webcam feed, where the 3D representation is not only live and realistic, but also authentic to the input video. By conditioning the 3D representation on each video frame independently, our reconstruction faithfully recreates the input video from the captured viewpoint (a property we call authenticity), while generalizing realistically to novel viewpoints. Additionally, we introduce a stability loss to obtain reconstructions that are temporally stable on video sequences. We show that our method delivers state-of-the-art accuracy in visual quality and stability metrics compared to existing methods, and demonstrate our approach in live one-to-one 3D meetings using only a standard 2D camera and display. This demonstrates that our approach can allow anyone to communicate volumetrically, via a method for 3D videoconferencing that is not only highly accessible, but also realistic and authentic.
format Preprint
id arxiv_https___arxiv_org_abs_2507_21311
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Prediction
de La Gorce, Martin
Hewitt, Charlie
Takacs, Tibor
Gerdisch, Robert
Hosenie, Zafiirah
Meishvili, Givi
Kowalski, Marek
Cashman, Thomas J.
Criminisi, Antonio
Computer Vision and Pattern Recognition
Graphics
Virtual 3D meetings offer the potential to enhance copresence, increase engagement and thus improve effectiveness of remote meetings compared to standard 2D video calls. However, representing people in 3D meetings remains a challenge; existing solutions achieve high quality by using complex hardware, making use of fixed appearance via enrolment, or by inverting a pre-trained generative model. These approaches lead to constraints that are unwelcome and ill-fitting for videoconferencing applications. We present the first method to predict 3D Gaussian reconstructions in real time from a single 2D webcam feed, where the 3D representation is not only live and realistic, but also authentic to the input video. By conditioning the 3D representation on each video frame independently, our reconstruction faithfully recreates the input video from the captured viewpoint (a property we call authenticity), while generalizing realistically to novel viewpoints. Additionally, we introduce a stability loss to obtain reconstructions that are temporally stable on video sequences. We show that our method delivers state-of-the-art accuracy in visual quality and stability metrics compared to existing methods, and demonstrate our approach in live one-to-one 3D meetings using only a standard 2D camera and display. This demonstrates that our approach can allow anyone to communicate volumetrically, via a method for 3D videoconferencing that is not only highly accessible, but also realistic and authentic.
title VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Prediction
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2507.21311