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Main Authors: Pochinda, Simon, Tageldeen, Momen K., Thompson, Mark, Rinaldi, Tony, Giorshev, Troy, Lee, Keith, Zhou, Jie, Walls, Frederick
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.22873
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author Pochinda, Simon
Tageldeen, Momen K.
Thompson, Mark
Rinaldi, Tony
Giorshev, Troy
Lee, Keith
Zhou, Jie
Walls, Frederick
author_facet Pochinda, Simon
Tageldeen, Momen K.
Thompson, Mark
Rinaldi, Tony
Giorshev, Troy
Lee, Keith
Zhou, Jie
Walls, Frederick
contents The increasing complexity of content rendering in modern games has led to a problematic growth in the workload of the GPU. In this paper, we propose an AI-based low-complexity scaler (LCS) inspired by state-of-the-art efficient super-resolution (ESR) models which could offload the workload on the GPU to a low-power device such as a neural processing unit (NPU). The LCS is trained on GameIR image pairs natively rendered at low and high resolution. We utilize adversarial training to encourage reconstruction of perceptually important details, and apply reparameterization and quantization techniques to reduce model complexity and size. In our comparative analysis we evaluate the LCS alongside the publicly available AMD hardware-based Edge Adaptive Scaling Function (EASF) and AMD FidelityFX Super Resolution 1 (FSR1) on five different metrics, and find that the LCS achieves better perceptual quality, demonstrating the potential of ESR models for upscaling on resource-constrained devices.
format Preprint
id arxiv_https___arxiv_org_abs_2507_22873
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle LCS: An AI-based Low-Complexity Scaler for Power-Efficient Super-Resolution of Game Content
Pochinda, Simon
Tageldeen, Momen K.
Thompson, Mark
Rinaldi, Tony
Giorshev, Troy
Lee, Keith
Zhou, Jie
Walls, Frederick
Computer Vision and Pattern Recognition
Machine Learning
The increasing complexity of content rendering in modern games has led to a problematic growth in the workload of the GPU. In this paper, we propose an AI-based low-complexity scaler (LCS) inspired by state-of-the-art efficient super-resolution (ESR) models which could offload the workload on the GPU to a low-power device such as a neural processing unit (NPU). The LCS is trained on GameIR image pairs natively rendered at low and high resolution. We utilize adversarial training to encourage reconstruction of perceptually important details, and apply reparameterization and quantization techniques to reduce model complexity and size. In our comparative analysis we evaluate the LCS alongside the publicly available AMD hardware-based Edge Adaptive Scaling Function (EASF) and AMD FidelityFX Super Resolution 1 (FSR1) on five different metrics, and find that the LCS achieves better perceptual quality, demonstrating the potential of ESR models for upscaling on resource-constrained devices.
title LCS: An AI-based Low-Complexity Scaler for Power-Efficient Super-Resolution of Game Content
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2507.22873