Breaking the mould of Social Mixed Reality - State-of-the-Art and Glossary

Fuente: arXiv
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Autori principali: Bieńkiewicz, Marta, Ayache, Julia, Charalambous, Panayiotis, Becchio, Cristina, Corragio, Marco, Taetz, Bertram, De Lellis, Francesco, Grotta, Antonio, Server, Anna, Rammer, Daniel, Kulpa, Richard, Multon, Franck, Garcia-Palacios, Azucena, Sutherland, Jessica, Bryson, Kathleen, Donikian, Stéphane, Stricker, Didier, Bardy, Benoît
Natura: Preprint
Pubblicazione: 2025
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author Bieńkiewicz, Marta
Ayache, Julia
Charalambous, Panayiotis
Becchio, Cristina
Corragio, Marco
Taetz, Bertram
De Lellis, Francesco
Grotta, Antonio
Server, Anna
Rammer, Daniel
Kulpa, Richard
Multon, Franck
Garcia-Palacios, Azucena
Sutherland, Jessica
Bryson, Kathleen
Donikian, Stéphane
Stricker, Didier
Bardy, Benoît
author_facet Bieńkiewicz, Marta
Ayache, Julia
Charalambous, Panayiotis
Becchio, Cristina
Corragio, Marco
Taetz, Bertram
De Lellis, Francesco
Grotta, Antonio
Server, Anna
Rammer, Daniel
Kulpa, Richard
Multon, Franck
Garcia-Palacios, Azucena
Sutherland, Jessica
Bryson, Kathleen
Donikian, Stéphane
Stricker, Didier
Bardy, Benoît
contents This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social experiences, it needs to incorporate multi-modal data streams and multi-agent interaction capabilities. To address this challenge, we present a comprehensive glossary covering key topics such as Virtual Characters and Autonomisation, Responsible AI, Ethics by Design, and the Scientific Challenges of Social MR within Neuroscience, Embodiment, and Technology. Our aim is to drive the transformative evolution of MR technologies that prioritize human-centric innovation, fostering richer digital connections. We advocate for MR systems that enhance social interaction and collaboration between humans and virtual autonomous agents, ensuring inclusivity, ethical design and psychological safety in the process.
format Preprint
id arxiv_https___arxiv_org_abs_2507_23454
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Breaking the mould of Social Mixed Reality - State-of-the-Art and Glossary
Bieńkiewicz, Marta
Ayache, Julia
Charalambous, Panayiotis
Becchio, Cristina
Corragio, Marco
Taetz, Bertram
De Lellis, Francesco
Grotta, Antonio
Server, Anna
Rammer, Daniel
Kulpa, Richard
Multon, Franck
Garcia-Palacios, Azucena
Sutherland, Jessica
Bryson, Kathleen
Donikian, Stéphane
Stricker, Didier
Bardy, Benoît
Human-Computer Interaction
Computers and Society
Emerging Technologies
Graphics
Neurons and Cognition
I.3.0; I.2; J.4; K.4
This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social experiences, it needs to incorporate multi-modal data streams and multi-agent interaction capabilities. To address this challenge, we present a comprehensive glossary covering key topics such as Virtual Characters and Autonomisation, Responsible AI, Ethics by Design, and the Scientific Challenges of Social MR within Neuroscience, Embodiment, and Technology. Our aim is to drive the transformative evolution of MR technologies that prioritize human-centric innovation, fostering richer digital connections. We advocate for MR systems that enhance social interaction and collaboration between humans and virtual autonomous agents, ensuring inclusivity, ethical design and psychological safety in the process.
title Breaking the mould of Social Mixed Reality - State-of-the-Art and Glossary
topic Human-Computer Interaction
Computers and Society
Emerging Technologies
Graphics
Neurons and Cognition
I.3.0; I.2; J.4; K.4
url https://arxiv.org/abs/2507.23454