Breaking the mould of Social Mixed Reality - State-of-the-Art and Glossary
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arXiv
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| Autori principali: | , , , , , , , , , , , , , , , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2025
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| author | Bieńkiewicz, Marta Ayache, Julia Charalambous, Panayiotis Becchio, Cristina Corragio, Marco Taetz, Bertram De Lellis, Francesco Grotta, Antonio Server, Anna Rammer, Daniel Kulpa, Richard Multon, Franck Garcia-Palacios, Azucena Sutherland, Jessica Bryson, Kathleen Donikian, Stéphane Stricker, Didier Bardy, Benoît |
| author_facet | Bieńkiewicz, Marta Ayache, Julia Charalambous, Panayiotis Becchio, Cristina Corragio, Marco Taetz, Bertram De Lellis, Francesco Grotta, Antonio Server, Anna Rammer, Daniel Kulpa, Richard Multon, Franck Garcia-Palacios, Azucena Sutherland, Jessica Bryson, Kathleen Donikian, Stéphane Stricker, Didier Bardy, Benoît |
| contents | This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social experiences, it needs to incorporate multi-modal data streams and multi-agent interaction capabilities. To address this challenge, we present a comprehensive glossary covering key topics such as Virtual Characters and Autonomisation, Responsible AI, Ethics by Design, and the Scientific Challenges of Social MR within Neuroscience, Embodiment, and Technology. Our aim is to drive the transformative evolution of MR technologies that prioritize human-centric innovation, fostering richer digital connections. We advocate for MR systems that enhance social interaction and collaboration between humans and virtual autonomous agents, ensuring inclusivity, ethical design and psychological safety in the process. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2507_23454 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Breaking the mould of Social Mixed Reality - State-of-the-Art and Glossary Bieńkiewicz, Marta Ayache, Julia Charalambous, Panayiotis Becchio, Cristina Corragio, Marco Taetz, Bertram De Lellis, Francesco Grotta, Antonio Server, Anna Rammer, Daniel Kulpa, Richard Multon, Franck Garcia-Palacios, Azucena Sutherland, Jessica Bryson, Kathleen Donikian, Stéphane Stricker, Didier Bardy, Benoît Human-Computer Interaction Computers and Society Emerging Technologies Graphics Neurons and Cognition I.3.0; I.2; J.4; K.4 This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social experiences, it needs to incorporate multi-modal data streams and multi-agent interaction capabilities. To address this challenge, we present a comprehensive glossary covering key topics such as Virtual Characters and Autonomisation, Responsible AI, Ethics by Design, and the Scientific Challenges of Social MR within Neuroscience, Embodiment, and Technology. Our aim is to drive the transformative evolution of MR technologies that prioritize human-centric innovation, fostering richer digital connections. We advocate for MR systems that enhance social interaction and collaboration between humans and virtual autonomous agents, ensuring inclusivity, ethical design and psychological safety in the process. |
| title | Breaking the mould of Social Mixed Reality - State-of-the-Art and Glossary |
| topic | Human-Computer Interaction Computers and Society Emerging Technologies Graphics Neurons and Cognition I.3.0; I.2; J.4; K.4 |
| url | https://arxiv.org/abs/2507.23454 |