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Hauptverfasser: Gajo, Janika Deborah, Merales, Gerarld Paul, Escarcha, Jerome, Molina, Brenden Ashley, Nartea, Gian, Maminta, Emmanuel G., Roldan, Juan Carlos, Atienza, Rowel O.
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2508.00400
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author Gajo, Janika Deborah
Merales, Gerarld Paul
Escarcha, Jerome
Molina, Brenden Ashley
Nartea, Gian
Maminta, Emmanuel G.
Roldan, Juan Carlos
Atienza, Rowel O.
author_facet Gajo, Janika Deborah
Merales, Gerarld Paul
Escarcha, Jerome
Molina, Brenden Ashley
Nartea, Gian
Maminta, Emmanuel G.
Roldan, Juan Carlos
Atienza, Rowel O.
contents We present Sari Sandbox, a high-fidelity, photorealistic 3D retail store simulation for benchmarking embodied agents against human performance in shopping tasks. Addressing a gap in retail-specific sim environments for embodied agent training, Sari Sandbox features over 250 interactive grocery items across three store configurations, controlled via an API. It supports both virtual reality (VR) for human interaction and a vision language model (VLM)-powered embodied agent. We also introduce SariBench, a dataset of annotated human demonstrations across varied task difficulties. Our sandbox enables embodied agents to navigate, inspect, and manipulate retail items, providing baselines against human performance. We conclude with benchmarks, performance analysis, and recommendations for enhancing realism and scalability. The source code can be accessed via https://github.com/upeee/sari-sandbox-env.
format Preprint
id arxiv_https___arxiv_org_abs_2508_00400
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Sari Sandbox: A Virtual Retail Store Environment for Embodied AI Agents
Gajo, Janika Deborah
Merales, Gerarld Paul
Escarcha, Jerome
Molina, Brenden Ashley
Nartea, Gian
Maminta, Emmanuel G.
Roldan, Juan Carlos
Atienza, Rowel O.
Computer Vision and Pattern Recognition
We present Sari Sandbox, a high-fidelity, photorealistic 3D retail store simulation for benchmarking embodied agents against human performance in shopping tasks. Addressing a gap in retail-specific sim environments for embodied agent training, Sari Sandbox features over 250 interactive grocery items across three store configurations, controlled via an API. It supports both virtual reality (VR) for human interaction and a vision language model (VLM)-powered embodied agent. We also introduce SariBench, a dataset of annotated human demonstrations across varied task difficulties. Our sandbox enables embodied agents to navigate, inspect, and manipulate retail items, providing baselines against human performance. We conclude with benchmarks, performance analysis, and recommendations for enhancing realism and scalability. The source code can be accessed via https://github.com/upeee/sari-sandbox-env.
title Sari Sandbox: A Virtual Retail Store Environment for Embodied AI Agents
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.00400