Guardado en:
| Autores principales: | Gajo, Janika Deborah, Merales, Gerarld Paul, Escarcha, Jerome, Molina, Brenden Ashley, Nartea, Gian, Maminta, Emmanuel G., Roldan, Juan Carlos, Atienza, Rowel O. |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | https://arxiv.org/abs/2508.00400 |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
What Matters for Grocery Product Retrieval with Open Source Vision Language Models
por: Maminta, Emmanuel G., et al.
Publicado: (2026)
por: Maminta, Emmanuel G., et al.
Publicado: (2026)
A Survey of Spatial Memory Representations for Efficient Robot Navigation
por: Pangaliman, Ma. Madecheen S., et al.
Publicado: (2026)
por: Pangaliman, Ma. Madecheen S., et al.
Publicado: (2026)
Interpretable Open-Vocabulary Referring Object Detection with Reverse Contrast Attention
por: Juanico, Drandreb Earl O., et al.
Publicado: (2025)
por: Juanico, Drandreb Earl O., et al.
Publicado: (2025)
See and Think: Embodied Agent in Virtual Environment
por: Zhao, Zhonghan, et al.
Publicado: (2023)
por: Zhao, Zhonghan, et al.
Publicado: (2023)
The Sandbox Environment for Generalizable Agent Research (SEGAR)
por: Hjelm, R Devon, et al.
Publicado: (2022)
por: Hjelm, R Devon, et al.
Publicado: (2022)
AI‐Driven Sentiment Analysis for Retail Management: A Graph‐Based DSS Comparing Franchise and Company‐Owned Stores
por: Jérôme Baray, et al.
Publicado: (2024)
por: Jérôme Baray, et al.
Publicado: (2024)
Multi‐Technological Solutions for In‐Store Smart Retailing
por: Xinxin Qiu, et al.
Publicado: (2024)
por: Xinxin Qiu, et al.
Publicado: (2024)
Sari Pediatri
Publicado: (2017)
Publicado: (2017)
Fintech regulation in the European Union: trends and blurred lines
por: Janika Aben
Publicado: (2022)
por: Janika Aben
Publicado: (2022)
Regulación de las Fintech en la Unión Europea: tendencias y líneas difusas
por: Janika Aben
Publicado: (2022)
por: Janika Aben
Publicado: (2022)
GHIssuemarket: A Sandbox Environment for SWE-Agents Economic Experimentation
por: Fouad, Mohamed A., et al.
Publicado: (2024)
por: Fouad, Mohamed A., et al.
Publicado: (2024)
Changes in Alcohol Retail Laws and Foot Traffic at Liquor Stores
por: Nathan Palardy, et al.
Publicado: (2025)
por: Nathan Palardy, et al.
Publicado: (2025)
Innovation in Retail Process: From Consumers' Experience to Immersive Store Design
por: Eleonora Pantano
Publicado: (2012)
por: Eleonora Pantano
Publicado: (2012)
Mask Wearing Fosters Relaxation and Store Engagement in an Offline‐Retail Context
por: Lu Yang, et al.
Publicado: (2024)
por: Lu Yang, et al.
Publicado: (2024)
Controllable Generative Sandbox for Causal Inference
por: Zhang, Qi, et al.
Publicado: (2026)
por: Zhang, Qi, et al.
Publicado: (2026)
RFID-Enabled Business Process Intelligence in Retail Stores: A Case Report
por: Jasser Al-Kassab
Publicado: (2013)
por: Jasser Al-Kassab
Publicado: (2013)
Ostrakon-VL: Towards Domain-Expert MLLM for Food-Service and Retail Stores
por: Shen, Zhiyong, et al.
Publicado: (2026)
por: Shen, Zhiyong, et al.
Publicado: (2026)
Ubiquitous Retailing Innovative Scenario: From the Fixed Point of Sale to the Flexible Ubiquitous Store
por: Eleonora Pantano
Publicado: (2013)
por: Eleonora Pantano
Publicado: (2013)
Study on Standardizing Working Time: A Case of XYZ Retail Store in Bandung, Indonesia
por: Putri, Aprodhita Anindya, et al.
Publicado: (2024)
por: Putri, Aprodhita Anindya, et al.
Publicado: (2024)
Analyzing the Shopping Journey: Computing Shelf Browsing Visits in a Physical Retail Store
por: Morales, Luis Yoichi, et al.
Publicado: (2026)
por: Morales, Luis Yoichi, et al.
Publicado: (2026)
Can LLMs Help You at Work? A Sandbox for Evaluating LLM Agents in Enterprise Environments
por: Vishwakarma, Harsh, et al.
Publicado: (2025)
por: Vishwakarma, Harsh, et al.
Publicado: (2025)
Immersive Virtual Reality Environments for Embodied Learning of Engineering Students
por: Padilla, Rafael, et al.
Publicado: (2025)
por: Padilla, Rafael, et al.
Publicado: (2025)
ceLLMate: Sandboxing Browser AI Agents
por: Meng, Luoxi, et al.
Publicado: (2025)
por: Meng, Luoxi, et al.
Publicado: (2025)
RetailBench: Evaluating Long-Horizon Autonomous Decision-Making and Strategy Stability of LLM Agents in Realistic Retail Environments
por: Zhang, Linghua, et al.
Publicado: (2026)
por: Zhang, Linghua, et al.
Publicado: (2026)
Customer Analysis and Text Generation for Small Retail Stores Using LLM-Generated Marketing Presence
por: Nakamura, Shiori, et al.
Publicado: (2026)
por: Nakamura, Shiori, et al.
Publicado: (2026)
Hate Speech According to the Law: An Analysis for Effective Detection
por: Korre, Katerina, et al.
Publicado: (2024)
por: Korre, Katerina, et al.
Publicado: (2024)
Dependency Parsing is More Parameter-Efficient with Normalization
por: Gajo, Paolo, et al.
Publicado: (2025)
por: Gajo, Paolo, et al.
Publicado: (2025)
LLMs Underperform Graph-Based Parsers on Supervised Relation Extraction for Complex Graphs
por: Gajo, Paolo, et al.
Publicado: (2026)
por: Gajo, Paolo, et al.
Publicado: (2026)
Okapi: Efficiently Safeguarding Speculative Data Accesses in Sandboxed Environments
por: Schmitz, Philipp, et al.
Publicado: (2023)
por: Schmitz, Philipp, et al.
Publicado: (2023)
Git-Hub-Chris/SandboxEnvironment: Version 4.0
por: Christopher Birnie-Browne
Publicado: (2026)
por: Christopher Birnie-Browne
Publicado: (2026)
SandboxEval: Towards Securing Test Environment for Untrusted Code
por: Rabin, Rafiqul, et al.
Publicado: (2025)
por: Rabin, Rafiqul, et al.
Publicado: (2025)
Plan in Sandbox, Navigate in Open Worlds: Learning Physics-Grounded Abstracted Experience for Embodied Navigation
por: Shen, Zhixuan, et al.
Publicado: (2026)
por: Shen, Zhixuan, et al.
Publicado: (2026)
Local limit of Prim's algorithm
por: Corsini, Benoît, et al.
Publicado: (2025)
por: Corsini, Benoît, et al.
Publicado: (2025)
Effects of Realism and Representation on Self-Embodied Avatars in Immersive Virtual Environments
por: Anjos, Rafael Kuffner dos, et al.
Publicado: (2024)
por: Anjos, Rafael Kuffner dos, et al.
Publicado: (2024)
Hybridité générique et posture chez Nora Sari
por: Hanène Logbi
Publicado: (2023)
por: Hanène Logbi
Publicado: (2023)
Quantifying Frontier LLM Capabilities for Container Sandbox Escape
por: Marchand, Rahul, et al.
Publicado: (2026)
por: Marchand, Rahul, et al.
Publicado: (2026)
Identifying the Risks of LM Agents with an LM-Emulated Sandbox
por: Ruan, Yangjun, et al.
Publicado: (2023)
por: Ruan, Yangjun, et al.
Publicado: (2023)
Synthetic Sandbox for Training Machine Learning Engineering Agents
por: Zhou, Yuhang, et al.
Publicado: (2026)
por: Zhou, Yuhang, et al.
Publicado: (2026)
Teleoperated Omni-directional Dual Arm Mobile Manipulation Robotic System with Shared Control for Retail Store
por: Lima, Rolif, et al.
Publicado: (2026)
por: Lima, Rolif, et al.
Publicado: (2026)
BridgeEQA: Virtual Embodied Agents for Real Bridge Inspections
por: Varghese, Subin, et al.
Publicado: (2025)
por: Varghese, Subin, et al.
Publicado: (2025)
Ejemplares similares
-
What Matters for Grocery Product Retrieval with Open Source Vision Language Models
por: Maminta, Emmanuel G., et al.
Publicado: (2026) -
A Survey of Spatial Memory Representations for Efficient Robot Navigation
por: Pangaliman, Ma. Madecheen S., et al.
Publicado: (2026) -
Interpretable Open-Vocabulary Referring Object Detection with Reverse Contrast Attention
por: Juanico, Drandreb Earl O., et al.
Publicado: (2025) -
See and Think: Embodied Agent in Virtual Environment
por: Zhao, Zhonghan, et al.
Publicado: (2023) -
The Sandbox Environment for Generalizable Agent Research (SEGAR)
por: Hjelm, R Devon, et al.
Publicado: (2022)