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Main Authors: Zhu, Chengzhang, Sam, Cecile H., Wu, Yanlai, Tang, Ying
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2508.01169
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author Zhu, Chengzhang
Sam, Cecile H.
Wu, Yanlai
Tang, Ying
author_facet Zhu, Chengzhang
Sam, Cecile H.
Wu, Yanlai
Tang, Ying
contents This work-in-progress paper presents SPARC (Systematic Problem Solving and Algorithmic Reasoning for Children), a gamified learning platform designed to enhance engagement and knowledge retention in K-12 STEM education. Traditional approaches often struggle to motivate students or facilitate deep understanding, especially for complex scientific concepts. SPARC addresses these challenges by integrating interactive, narrative-driven gameplay with an artificial intelligence peer agent built on large language models. Rather than simply providing answers, the agent engages students in dialogue and inquiry, prompting them to explain concepts and solve problems collaboratively. The platform's design is grounded in educational theory and closely aligned with state learning standards. Initial classroom pilots utilized a multi-method assessment framework combining pre- and post-tests, in-game analytics, and qualitative feedback from students and teachers. Preliminary findings indicate that SPARC significantly increases student engagement, with most participants reporting greater interest in STEM subjects and moderate gains in conceptual understanding observed in post-test results. Ongoing development focuses on refining the AI agent, expanding curriculum integration, and improving accessibility. These early results demonstrate the potential of combining AI-driven peer support with game-based learning to create inclusive, effective, and engaging educational experiences for K-12 learners.
format Preprint
id arxiv_https___arxiv_org_abs_2508_01169
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle WIP: Enhancing Game-Based Learning with AI-Driven Peer Agents
Zhu, Chengzhang
Sam, Cecile H.
Wu, Yanlai
Tang, Ying
Computers and Society
2020, 97U50
This work-in-progress paper presents SPARC (Systematic Problem Solving and Algorithmic Reasoning for Children), a gamified learning platform designed to enhance engagement and knowledge retention in K-12 STEM education. Traditional approaches often struggle to motivate students or facilitate deep understanding, especially for complex scientific concepts. SPARC addresses these challenges by integrating interactive, narrative-driven gameplay with an artificial intelligence peer agent built on large language models. Rather than simply providing answers, the agent engages students in dialogue and inquiry, prompting them to explain concepts and solve problems collaboratively. The platform's design is grounded in educational theory and closely aligned with state learning standards. Initial classroom pilots utilized a multi-method assessment framework combining pre- and post-tests, in-game analytics, and qualitative feedback from students and teachers. Preliminary findings indicate that SPARC significantly increases student engagement, with most participants reporting greater interest in STEM subjects and moderate gains in conceptual understanding observed in post-test results. Ongoing development focuses on refining the AI agent, expanding curriculum integration, and improving accessibility. These early results demonstrate the potential of combining AI-driven peer support with game-based learning to create inclusive, effective, and engaging educational experiences for K-12 learners.
title WIP: Enhancing Game-Based Learning with AI-Driven Peer Agents
topic Computers and Society
2020, 97U50
url https://arxiv.org/abs/2508.01169