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Hauptverfasser: Jin, Shutong, Wang, Lezhong, Temming, Ben, Pokorny, Florian T.
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2508.01442
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author Jin, Shutong
Wang, Lezhong
Temming, Ben
Pokorny, Florian T.
author_facet Jin, Shutong
Wang, Lezhong
Temming, Ben
Pokorny, Florian T.
contents In this paper, we propose the first framework that leverages physically-based inverse rendering for novel lighting generation on existing real-world human demonstrations of robotic manipulation tasks. Specifically, inverse rendering decomposes the first frame in each demonstration into geometric (surface normal, depth) and material (albedo, roughness, metallic) properties, which are then used to render appearance changes under different lighting sources. To improve efficiency and maintain consistency across each generated sequence, we fine-tune Stable Video Diffusion on robot execution videos for temporal lighting propagation. We evaluate our framework by measuring the visual quality of the generated sequences, assessing its effectiveness in improving the imitation learning policy performance (38.75\%) under six unseen real-world lighting conditions, and conduct ablation studies on individual modules of the proposed framework. We further showcase three downstream applications enabled by the proposed framework: background generation, object texture generation and distractor positioning. The code for the framework will be made publicly available.
format Preprint
id arxiv_https___arxiv_org_abs_2508_01442
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Physically-based Lighting Generation for Robotic Manipulation
Jin, Shutong
Wang, Lezhong
Temming, Ben
Pokorny, Florian T.
Robotics
In this paper, we propose the first framework that leverages physically-based inverse rendering for novel lighting generation on existing real-world human demonstrations of robotic manipulation tasks. Specifically, inverse rendering decomposes the first frame in each demonstration into geometric (surface normal, depth) and material (albedo, roughness, metallic) properties, which are then used to render appearance changes under different lighting sources. To improve efficiency and maintain consistency across each generated sequence, we fine-tune Stable Video Diffusion on robot execution videos for temporal lighting propagation. We evaluate our framework by measuring the visual quality of the generated sequences, assessing its effectiveness in improving the imitation learning policy performance (38.75\%) under six unseen real-world lighting conditions, and conduct ablation studies on individual modules of the proposed framework. We further showcase three downstream applications enabled by the proposed framework: background generation, object texture generation and distractor positioning. The code for the framework will be made publicly available.
title Physically-based Lighting Generation for Robotic Manipulation
topic Robotics
url https://arxiv.org/abs/2508.01442