DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing

Fuente: arXiv
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Autori principali: Chi, Yufeng, Ma, Huimin, Wang, Kafeng, Li, Jianmin
Natura: Preprint
Pubblicazione: 2025
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author Chi, Yufeng
Ma, Huimin
Wang, Kafeng
Li, Jianmin
author_facet Chi, Yufeng
Ma, Huimin
Wang, Kafeng
Li, Jianmin
contents While diffusion models have demonstrated remarkable progress in 2D image generation and editing, extending these capabilities to 3D editing remains challenging, particularly in maintaining multi-view consistency. Classical approaches typically update 3D representations through iterative refinement based on a single editing view. However, these methods often suffer from slow convergence and blurry artifacts caused by cross-view inconsistencies. Recent methods improve efficiency by propagating 2D editing attention features, yet still exhibit fine-grained inconsistencies and failure modes in complex scenes due to insufficient constraints. To address this, we propose \textbf{DisCo3D}, a novel framework that distills 3D consistency priors into a 2D editor. Our method first fine-tunes a 3D generator using multi-view inputs for scene adaptation, then trains a 2D editor through consistency distillation. The edited multi-view outputs are finally optimized into 3D representations via Gaussian Splatting. Experimental results show DisCo3D achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality.
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publishDate 2025
record_format arxiv
spellingShingle DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing
Chi, Yufeng
Ma, Huimin
Wang, Kafeng
Li, Jianmin
Computer Vision and Pattern Recognition
While diffusion models have demonstrated remarkable progress in 2D image generation and editing, extending these capabilities to 3D editing remains challenging, particularly in maintaining multi-view consistency. Classical approaches typically update 3D representations through iterative refinement based on a single editing view. However, these methods often suffer from slow convergence and blurry artifacts caused by cross-view inconsistencies. Recent methods improve efficiency by propagating 2D editing attention features, yet still exhibit fine-grained inconsistencies and failure modes in complex scenes due to insufficient constraints. To address this, we propose \textbf{DisCo3D}, a novel framework that distills 3D consistency priors into a 2D editor. Our method first fine-tunes a 3D generator using multi-view inputs for scene adaptation, then trains a 2D editor through consistency distillation. The edited multi-view outputs are finally optimized into 3D representations via Gaussian Splatting. Experimental results show DisCo3D achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality.
title DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.01684