HeadZoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion

Fuente: arXiv
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Hauptverfasser: Zhang, Kaining, Moreira, Catarina, Belchior, Pedro, Lee, Gun, Billinghurst, Mark, Jorge, Joaquim
Format: Preprint
Veröffentlicht: 2025
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author Zhang, Kaining
Moreira, Catarina
Belchior, Pedro
Lee, Gun
Billinghurst, Mark
Jorge, Joaquim
author_facet Zhang, Kaining
Moreira, Catarina
Belchior, Pedro
Lee, Gun
Billinghurst, Mark
Jorge, Joaquim
contents We introduce \textit{HeadZoom}, a hands-free interaction technique for navigating two-dimensional visual content using head movements. HeadZoom enables fluid zooming and panning using only real-time head tracking. It supports natural control in applications such as map exploration, radiograph inspection, and image browsing, where physical interaction is limited. We evaluated HeadZoom in a within-subjects study comparing three interaction techniques-Static, Tilt Zoom, and Parallel Zoom-across spatial, error, and subjective metrics. Parallel Zoom significantly reduced total head movement compared to Static and Tilt modes. Users reported significantly lower perceived exertion for Parallel Zoom, confirming its suitability for prolonged or precision-based tasks. By minimizing movement demands while maintaining task effectiveness, HeadZoom advances the design of head-based 2D interaction in VR and creates new opportunities for accessible hands-free systems for image exploration.
format Preprint
id arxiv_https___arxiv_org_abs_2508_01765
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle HeadZoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion
Zhang, Kaining
Moreira, Catarina
Belchior, Pedro
Lee, Gun
Billinghurst, Mark
Jorge, Joaquim
Human-Computer Interaction
Emerging Technologies
We introduce \textit{HeadZoom}, a hands-free interaction technique for navigating two-dimensional visual content using head movements. HeadZoom enables fluid zooming and panning using only real-time head tracking. It supports natural control in applications such as map exploration, radiograph inspection, and image browsing, where physical interaction is limited. We evaluated HeadZoom in a within-subjects study comparing three interaction techniques-Static, Tilt Zoom, and Parallel Zoom-across spatial, error, and subjective metrics. Parallel Zoom significantly reduced total head movement compared to Static and Tilt modes. Users reported significantly lower perceived exertion for Parallel Zoom, confirming its suitability for prolonged or precision-based tasks. By minimizing movement demands while maintaining task effectiveness, HeadZoom advances the design of head-based 2D interaction in VR and creates new opportunities for accessible hands-free systems for image exploration.
title HeadZoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion
topic Human-Computer Interaction
Emerging Technologies
url https://arxiv.org/abs/2508.01765