VidAnimator: User-Guided Stylized 3D Character Animation from Human Videos
Fuente:
arXiv
Saved in:
| Main Authors: | Ye, Xinwu, Yao, Jun-Hsiang, Feng, Jielin, Mei, Shuhong, Lan, Xingyu, Chen, Siming |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Tower of Babel in Cross-Cultural Communication: A Case Study of #Give Me a Chinese Name# Dialogues During the "TikTok Refugees'' Event
by: Feng, Jielin, et al.
Published: (2026)
by: Feng, Jielin, et al.
Published: (2026)
InfoAlign: A Human-AI Co-Creation System for Storytelling with Infographics
by: Feng, Jielin, et al.
Published: (2026)
by: Feng, Jielin, et al.
Published: (2026)
AnimationDiff: A Visual Comparison Tool for Generated 3D Character Animations
by: Sidenmark, Ludwig, et al.
Published: (2026)
by: Sidenmark, Ludwig, et al.
Published: (2026)
Character Animation in AR: Character Animation in AR: a mobile application development study
by: Bhattacharjee, Sukanya, et al.
Published: (2024)
by: Bhattacharjee, Sukanya, et al.
Published: (2024)
Spiritus: An AI-Assisted Tool for Creating 2D Characters and Animations
by: Sun, Qirui, et al.
Published: (2025)
by: Sun, Qirui, et al.
Published: (2025)
Beyond the Broadcast: Enhancing VR Tennis Broadcasting through Embedded Visualizations and Camera Techniques
by: Yao, Jun-Hsiang, et al.
Published: (2025)
by: Yao, Jun-Hsiang, et al.
Published: (2025)
Animating Language Practice: Engagement with Stylized Conversational Agents in Japanese Learning
by: Rackauckas, Zackary, et al.
Published: (2025)
by: Rackauckas, Zackary, et al.
Published: (2025)
InterAnimate: Taming Region-aware Diffusion Model for Realistic Human Interaction Animation
by: Lin, Yukang, et al.
Published: (2025)
by: Lin, Yukang, et al.
Published: (2025)
DTBIA: An Immersive Visual Analytics System for Brain-Inspired Research
by: Yao, Jun-Hsiang, et al.
Published: (2025)
by: Yao, Jun-Hsiang, et al.
Published: (2025)
The Design of a 3D Character Animation System for Digital Twins in the Metaverse
by: Tanberk, Senem, et al.
Published: (2024)
by: Tanberk, Senem, et al.
Published: (2024)
Notational Animating: An Interactive Approach to Creating and Editing Animation Keyframes
by: Shi, Xinyu, et al.
Published: (2026)
by: Shi, Xinyu, et al.
Published: (2026)
Experience Level Influences User's Criteria for Avatar Animation Realism
by: Huang, Yudong, et al.
Published: (2025)
by: Huang, Yudong, et al.
Published: (2025)
Enhancing User Engagement in E-commerce through Dynamic Animations
by: Borpujari, Waaridh
Published: (2025)
by: Borpujari, Waaridh
Published: (2025)
Reflecting on Design Paradigms of Animated Data Video Tools
by: Shen, Leixian, et al.
Published: (2025)
by: Shen, Leixian, et al.
Published: (2025)
Evaluating Idle Animation Believability: a User Perspective
by: Landa, Eneko Atxa, et al.
Published: (2025)
by: Landa, Eneko Atxa, et al.
Published: (2025)
WonderFlow: Narration-Centric Design of Animated Data Videos
by: Wang, Yun, et al.
Published: (2023)
by: Wang, Yun, et al.
Published: (2023)
Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters
by: Bai, Zechen, et al.
Published: (2024)
by: Bai, Zechen, et al.
Published: (2024)
KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization
by: Zhang, Yifei, et al.
Published: (2025)
by: Zhang, Yifei, et al.
Published: (2025)
Perceptual Analysis of Groups of Virtual Humans Animated using Interactive Platforms
by: Montanha, Rubens, et al.
Published: (2024)
by: Montanha, Rubens, et al.
Published: (2024)
Effect of Appearance and Animation Realism on the Perception of Emotionally Expressive Virtual Humans
by: Amadou, Nabila, et al.
Published: (2025)
by: Amadou, Nabila, et al.
Published: (2025)
RouteFlow: Trajectory-Aware Animated Transitions
by: Li, Duan, et al.
Published: (2025)
by: Li, Duan, et al.
Published: (2025)
koboshi: A Base That Animates Everyday Objects
by: Sugiura, Yuta
Published: (2025)
by: Sugiura, Yuta
Published: (2025)
Comparative Evaluation of Animated Scatter Plot Transitions
by: Rodrigues, Nils, et al.
Published: (2024)
by: Rodrigues, Nils, et al.
Published: (2024)
Remember You: Understanding How Users Use Deadbots to Reconstruct Memories of the Deceased
by: Li, Yifan, et al.
Published: (2026)
by: Li, Yifan, et al.
Published: (2026)
VisConductor: Affect-Varying Widgets for Animated Data Storytelling in Gesture-Aware Augmented Video Presentation
by: Femi-Gege, Temiloluwa, et al.
Published: (2024)
by: Femi-Gege, Temiloluwa, et al.
Published: (2024)
Animated Transition between Node-Link and Parallel Coordinates Visualizations
by: Salako, Abdulhaq Adetunji, et al.
Published: (2025)
by: Salako, Abdulhaq Adetunji, et al.
Published: (2025)
Keyframer: Empowering Animation Design using Large Language Models
by: Tseng, Tiffany, et al.
Published: (2024)
by: Tseng, Tiffany, et al.
Published: (2024)
From Data to Story: Towards Automatic Animated Data Video Creation with LLM-based Multi-Agent Systems
by: Shen, Leixian, et al.
Published: (2024)
by: Shen, Leixian, et al.
Published: (2024)
Counterpoint: Orchestrating Large-Scale Custom Animated Visualizations
by: Sivaraman, Venkatesh, et al.
Published: (2024)
by: Sivaraman, Venkatesh, et al.
Published: (2024)
Animated Visual Encoding and Layer Blending for Identification of Educational Game Strategies
by: Roper, Braden, et al.
Published: (2025)
by: Roper, Braden, et al.
Published: (2025)
DataSway: Vivifying Metaphoric Visualization with Animation Clip Generation and Coordination
by: Xie, Liwenhan, et al.
Published: (2025)
by: Xie, Liwenhan, et al.
Published: (2025)
A Cross-Cultural Analysis of Animated Representations of Emotions for Wearable Interfaces
by: Wrobel, Michal R., et al.
Published: (2026)
by: Wrobel, Michal R., et al.
Published: (2026)
LogoMotion: Visually-Grounded Code Synthesis for Creating and Editing Animation
by: Liu, Vivian, et al.
Published: (2024)
by: Liu, Vivian, et al.
Published: (2024)
Evaluation of Generative Models for Emotional 3D Animation Generation in VR
by: Chhatre, Kiran, et al.
Published: (2025)
by: Chhatre, Kiran, et al.
Published: (2025)
Animated Public Furniture as an Interaction Mediator: Engaging Passersby In-the-Wild with Robotic Benches
by: Yu, Xinyan, et al.
Published: (2026)
by: Yu, Xinyan, et al.
Published: (2026)
Beyond Screenshots: Evaluating VLMs' Understanding of UI Animations
by: Liang, Chen, et al.
Published: (2026)
by: Liang, Chen, et al.
Published: (2026)
AnimAgents: Coordinating Multi-Stage Animation Pre-Production with Human-Multi-Agent Collaboration
by: Wang, Wen-Fan, et al.
Published: (2025)
by: Wang, Wen-Fan, et al.
Published: (2025)
The Evolving Duet of Two Modalities: A Survey on Integrating Text and Visualization for Data Communication
by: Lan, Xingyu, et al.
Published: (2026)
by: Lan, Xingyu, et al.
Published: (2026)
AniBalloons: Animated Chat Balloons as Affective Augmentation for Social Messaging and Chatbot Interaction
by: An, Pengcheng, et al.
Published: (2024)
by: An, Pengcheng, et al.
Published: (2024)
SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation Generation
by: Li, Boyu, et al.
Published: (2026)
by: Li, Boyu, et al.
Published: (2026)
Similar Items
-
Tower of Babel in Cross-Cultural Communication: A Case Study of #Give Me a Chinese Name# Dialogues During the "TikTok Refugees'' Event
by: Feng, Jielin, et al.
Published: (2026) -
InfoAlign: A Human-AI Co-Creation System for Storytelling with Infographics
by: Feng, Jielin, et al.
Published: (2026) -
AnimationDiff: A Visual Comparison Tool for Generated 3D Character Animations
by: Sidenmark, Ludwig, et al.
Published: (2026) -
Character Animation in AR: Character Animation in AR: a mobile application development study
by: Bhattacharjee, Sukanya, et al.
Published: (2024) -
Spiritus: An AI-Assisted Tool for Creating 2D Characters and Animations
by: Sun, Qirui, et al.
Published: (2025)