All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation

Fuente: arXiv
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Main Authors: Wen, Yunge, Huang, Chenliang, Zhou, Hangyu, Zeng, Zhuo, Po, Chun Ming Louis, Togelius, Julian, Merino, Timothy, Earle, Sam
Format: Preprint
Published: 2025
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author Wen, Yunge
Huang, Chenliang
Zhou, Hangyu
Zeng, Zhuo
Po, Chun Ming Louis
Togelius, Julian
Merino, Timothy
Earle, Sam
author_facet Wen, Yunge
Huang, Chenliang
Zhou, Hangyu
Zeng, Zhuo
Po, Chun Ming Louis
Togelius, Julian
Merino, Timothy
Earle, Sam
contents The emotional arc is a universal narrative structure underlying stories across cultures and media -- an idea central to structuralist narratology, often encapsulated in the phrase "all stories are one story." We present a framework for procedural game narrative generation that incorporates emotional arcs as a structural backbone for both story progression and gameplay dynamics. Leveraging established narratological theories and large-scale empirical analyses, we focus on two core emotional patterns -- Rise and Fall -- to guide the generation of branching story graphs. Each story node is automatically populated with characters, items, and gameplay-relevant attributes (e.g., health, attack), with difficulty adjusted according to the emotional trajectory. Implemented in a prototype action role-playing game (ARPG), our system demonstrates how emotional arcs can be operationalized using large language models (LLMs) and adaptive entity generation. Evaluation through player ratings, interviews, and sentiment analysis shows that emotional arc integration significantly enhances engagement, narrative coherence, and emotional impact. These results highlight the potential of emotionally structured procedural generation for advancing interactive storytelling for games.
format Preprint
id arxiv_https___arxiv_org_abs_2508_02132
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation
Wen, Yunge
Huang, Chenliang
Zhou, Hangyu
Zeng, Zhuo
Po, Chun Ming Louis
Togelius, Julian
Merino, Timothy
Earle, Sam
Artificial Intelligence
The emotional arc is a universal narrative structure underlying stories across cultures and media -- an idea central to structuralist narratology, often encapsulated in the phrase "all stories are one story." We present a framework for procedural game narrative generation that incorporates emotional arcs as a structural backbone for both story progression and gameplay dynamics. Leveraging established narratological theories and large-scale empirical analyses, we focus on two core emotional patterns -- Rise and Fall -- to guide the generation of branching story graphs. Each story node is automatically populated with characters, items, and gameplay-relevant attributes (e.g., health, attack), with difficulty adjusted according to the emotional trajectory. Implemented in a prototype action role-playing game (ARPG), our system demonstrates how emotional arcs can be operationalized using large language models (LLMs) and adaptive entity generation. Evaluation through player ratings, interviews, and sentiment analysis shows that emotional arc integration significantly enhances engagement, narrative coherence, and emotional impact. These results highlight the potential of emotionally structured procedural generation for advancing interactive storytelling for games.
title All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation
topic Artificial Intelligence
url https://arxiv.org/abs/2508.02132