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Main Authors: Wang, Jianchao, Zhou, Peng, Li, Cen, Quan, Rong, Qin, Jie
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2508.02493
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author Wang, Jianchao
Zhou, Peng
Li, Cen
Quan, Rong
Qin, Jie
author_facet Wang, Jianchao
Zhou, Peng
Li, Cen
Quan, Rong
Qin, Jie
contents 3D Gaussian Splatting (3DGS) is a powerful and computationally efficient representation for 3D reconstruction. Despite its strengths, 3DGS often produces floating artifacts, which are erroneous structures detached from the actual geometry and significantly degrade visual fidelity. The underlying mechanisms causing these artifacts, particularly in low-quality initialization scenarios, have not been fully explored. In this paper, we investigate the origins of floating artifacts from a frequency-domain perspective and identify under-optimized Gaussians as the primary source. Based on our analysis, we propose \textit{Eliminating-Floating-Artifacts} Gaussian Splatting (EFA-GS), which selectively expands under-optimized Gaussians to prioritize accurate low-frequency learning. Additionally, we introduce complementary depth-based and scale-based strategies to dynamically refine Gaussian expansion, effectively mitigating detail erosion. Extensive experiments on both synthetic and real-world datasets demonstrate that EFA-GS substantially reduces floating artifacts while preserving high-frequency details, achieving an improvement of 1.68 dB in PSNR over baseline method on our RWLQ dataset. Furthermore, we validate the effectiveness of our approach in downstream 3D editing tasks. Project Website: https://jcwang-gh.github.io/EFA-GS
format Preprint
id arxiv_https___arxiv_org_abs_2508_02493
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Low-Frequency First: Eliminating Floating Artifacts in 3D Gaussian Splatting
Wang, Jianchao
Zhou, Peng
Li, Cen
Quan, Rong
Qin, Jie
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) is a powerful and computationally efficient representation for 3D reconstruction. Despite its strengths, 3DGS often produces floating artifacts, which are erroneous structures detached from the actual geometry and significantly degrade visual fidelity. The underlying mechanisms causing these artifacts, particularly in low-quality initialization scenarios, have not been fully explored. In this paper, we investigate the origins of floating artifacts from a frequency-domain perspective and identify under-optimized Gaussians as the primary source. Based on our analysis, we propose \textit{Eliminating-Floating-Artifacts} Gaussian Splatting (EFA-GS), which selectively expands under-optimized Gaussians to prioritize accurate low-frequency learning. Additionally, we introduce complementary depth-based and scale-based strategies to dynamically refine Gaussian expansion, effectively mitigating detail erosion. Extensive experiments on both synthetic and real-world datasets demonstrate that EFA-GS substantially reduces floating artifacts while preserving high-frequency details, achieving an improvement of 1.68 dB in PSNR over baseline method on our RWLQ dataset. Furthermore, we validate the effectiveness of our approach in downstream 3D editing tasks. Project Website: https://jcwang-gh.github.io/EFA-GS
title Low-Frequency First: Eliminating Floating Artifacts in 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.02493