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Main Authors: Xu, Yijun, Zhang, Jingrui, Chen, Yuhan, Wang, Dingwen, Yu, Lei, He, Chu
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2508.02660
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author Xu, Yijun
Zhang, Jingrui
Chen, Yuhan
Wang, Dingwen
Yu, Lei
He, Chu
author_facet Xu, Yijun
Zhang, Jingrui
Chen, Yuhan
Wang, Dingwen
Yu, Lei
He, Chu
contents Modeling complex rigid motion across large spatiotemporal spans remains an unresolved challenge in dynamic reconstruction. Existing paradigms are mainly confined to short-term, small-scale deformation and offer limited consideration for physical consistency. This study proposes PMGS, focusing on reconstructing Projectile Motion via 3D Gaussian Splatting. The workflow comprises two stages: 1) Target Modeling: achieving object-centralized reconstruction through dynamic scene decomposition and an improved point density control; 2) Motion Recovery: restoring full motion sequences by learning per-frame SE(3) poses. We introduce an acceleration consistency constraint to bridge Newtonian mechanics and pose estimation, and design a dynamic simulated annealing strategy that adaptively schedules learning rates based on motion states. Furthermore, we devise a Kalman fusion scheme to optimize error accumulation from multi-source observations to mitigate disturbances. Experiments show PMGS's superior performance in reconstructing high-speed nonlinear rigid motion compared to mainstream dynamic methods.
format Preprint
id arxiv_https___arxiv_org_abs_2508_02660
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PMGS: Reconstruction of Projectile Motion Across Large Spatiotemporal Spans via 3D Gaussian Splatting
Xu, Yijun
Zhang, Jingrui
Chen, Yuhan
Wang, Dingwen
Yu, Lei
He, Chu
Computer Vision and Pattern Recognition
Modeling complex rigid motion across large spatiotemporal spans remains an unresolved challenge in dynamic reconstruction. Existing paradigms are mainly confined to short-term, small-scale deformation and offer limited consideration for physical consistency. This study proposes PMGS, focusing on reconstructing Projectile Motion via 3D Gaussian Splatting. The workflow comprises two stages: 1) Target Modeling: achieving object-centralized reconstruction through dynamic scene decomposition and an improved point density control; 2) Motion Recovery: restoring full motion sequences by learning per-frame SE(3) poses. We introduce an acceleration consistency constraint to bridge Newtonian mechanics and pose estimation, and design a dynamic simulated annealing strategy that adaptively schedules learning rates based on motion states. Furthermore, we devise a Kalman fusion scheme to optimize error accumulation from multi-source observations to mitigate disturbances. Experiments show PMGS's superior performance in reconstructing high-speed nonlinear rigid motion compared to mainstream dynamic methods.
title PMGS: Reconstruction of Projectile Motion Across Large Spatiotemporal Spans via 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.02660