SA-3DGS: A Self-Adaptive Compression Method for 3D Gaussian Splatting

Fuente: arXiv
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Main Authors: Zhang, Liheng, Yu, Weihao, Lu, Zubo, Gu, Haozhi, Huang, Jin
Format: Preprint
Published: 2025
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author Zhang, Liheng
Yu, Weihao
Lu, Zubo
Gu, Haozhi
Huang, Jin
author_facet Zhang, Liheng
Yu, Weihao
Lu, Zubo
Gu, Haozhi
Huang, Jin
contents Recent advancements in 3D Gaussian Splatting have enhanced efficient and high-quality novel view synthesis. However, representing scenes requires a large number of Gaussian points, leading to high storage demands and limiting practical deployment. The latest methods facilitate the compression of Gaussian models but struggle to identify truly insignificant Gaussian points in the scene, leading to a decline in subsequent Gaussian pruning, compression quality, and rendering performance. To address this issue, we propose SA-3DGS, a method that significantly reduces storage costs while maintaining rendering quality. SA-3DGS learns an importance score to automatically identify the least significant Gaussians in scene reconstruction, thereby enabling effective pruning and redundancy reduction. Next, the importance-aware clustering module compresses Gaussians attributes more accurately into the codebook, improving the codebook's expressive capability while reducing model size. Finally, the codebook repair module leverages contextual scene information to repair the codebook, thereby recovering the original Gaussian point attributes and mitigating the degradation in rendering quality caused by information loss. Experimental results on several benchmark datasets show that our method achieves up to 66x compression while maintaining or even improving rendering quality. The proposed Gaussian pruning approach is not only adaptable to but also improves other pruning-based methods (e.g., LightGaussian), showcasing excellent performance and strong generalization ability.
format Preprint
id arxiv_https___arxiv_org_abs_2508_03017
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SA-3DGS: A Self-Adaptive Compression Method for 3D Gaussian Splatting
Zhang, Liheng
Yu, Weihao
Lu, Zubo
Gu, Haozhi
Huang, Jin
Computer Vision and Pattern Recognition
Recent advancements in 3D Gaussian Splatting have enhanced efficient and high-quality novel view synthesis. However, representing scenes requires a large number of Gaussian points, leading to high storage demands and limiting practical deployment. The latest methods facilitate the compression of Gaussian models but struggle to identify truly insignificant Gaussian points in the scene, leading to a decline in subsequent Gaussian pruning, compression quality, and rendering performance. To address this issue, we propose SA-3DGS, a method that significantly reduces storage costs while maintaining rendering quality. SA-3DGS learns an importance score to automatically identify the least significant Gaussians in scene reconstruction, thereby enabling effective pruning and redundancy reduction. Next, the importance-aware clustering module compresses Gaussians attributes more accurately into the codebook, improving the codebook's expressive capability while reducing model size. Finally, the codebook repair module leverages contextual scene information to repair the codebook, thereby recovering the original Gaussian point attributes and mitigating the degradation in rendering quality caused by information loss. Experimental results on several benchmark datasets show that our method achieves up to 66x compression while maintaining or even improving rendering quality. The proposed Gaussian pruning approach is not only adaptable to but also improves other pruning-based methods (e.g., LightGaussian), showcasing excellent performance and strong generalization ability.
title SA-3DGS: A Self-Adaptive Compression Method for 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.03017