RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splatting

Fuente: arXiv
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Autori principali: Li, Zhan, Zhan, Huangying, Li, Changyang, Yan, Qingan, Xu, Yi
Natura: Preprint
Pubblicazione: 2025
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author Li, Zhan
Zhan, Huangying
Li, Changyang
Yan, Qingan
Xu, Yi
author_facet Li, Zhan
Zhan, Huangying
Li, Changyang
Yan, Qingan
Xu, Yi
contents Hyperparameter tuning in 3D Gaussian Splatting (3DGS) is a labor-intensive and expert-driven process, often resulting in inconsistent reconstructions and suboptimal results. We propose RLGS, a plug-and-play reinforcement learning framework for adaptive hyperparameter tuning in 3DGS through lightweight policy modules, dynamically adjusting critical hyperparameters such as learning rates and densification thresholds. The framework is model-agnostic and seamlessly integrates into existing 3DGS pipelines without architectural modifications. We demonstrate its generalization ability across multiple state-of-the-art 3DGS variants, including Taming-3DGS and 3DGS-MCMC, and validate its robustness across diverse datasets. RLGS consistently enhances rendering quality. For example, it improves Taming-3DGS by 0.7dB PSNR on the Tanks and Temple (TNT) dataset, under a fixed Gaussian budget, and continues to yield gains even when baseline performance saturates. Our results suggest that RLGS provides an effective and general solution for automating hyperparameter tuning in 3DGS training, bridging a gap in applying reinforcement learning to 3DGS.
format Preprint
id arxiv_https___arxiv_org_abs_2508_04078
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splatting
Li, Zhan
Zhan, Huangying
Li, Changyang
Yan, Qingan
Xu, Yi
Graphics
Computer Vision and Pattern Recognition
Machine Learning
Hyperparameter tuning in 3D Gaussian Splatting (3DGS) is a labor-intensive and expert-driven process, often resulting in inconsistent reconstructions and suboptimal results. We propose RLGS, a plug-and-play reinforcement learning framework for adaptive hyperparameter tuning in 3DGS through lightweight policy modules, dynamically adjusting critical hyperparameters such as learning rates and densification thresholds. The framework is model-agnostic and seamlessly integrates into existing 3DGS pipelines without architectural modifications. We demonstrate its generalization ability across multiple state-of-the-art 3DGS variants, including Taming-3DGS and 3DGS-MCMC, and validate its robustness across diverse datasets. RLGS consistently enhances rendering quality. For example, it improves Taming-3DGS by 0.7dB PSNR on the Tanks and Temple (TNT) dataset, under a fixed Gaussian budget, and continues to yield gains even when baseline performance saturates. Our results suggest that RLGS provides an effective and general solution for automating hyperparameter tuning in 3DGS training, bridging a gap in applying reinforcement learning to 3DGS.
title RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splatting
topic Graphics
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2508.04078