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Auteurs principaux: Huang, Zexu, Xu, Min, Perry, Stuart
Format: Preprint
Publié: 2025
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Accès en ligne:https://arxiv.org/abs/2508.04099
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author Huang, Zexu
Xu, Min
Perry, Stuart
author_facet Huang, Zexu
Xu, Min
Perry, Stuart
contents 3D Gaussian Splatting (3DGS) represents a significant advancement in the field of efficient and high-fidelity novel view synthesis. Despite recent progress, achieving accurate geometric reconstruction under sparse-view conditions remains a fundamental challenge. Existing methods often rely on non-local depth regularization, which fails to capture fine-grained structures and is highly sensitive to depth estimation noise. Furthermore, traditional smoothing methods neglect semantic boundaries and indiscriminately degrade essential edges and textures, consequently limiting the overall quality of reconstruction. In this work, we propose DET-GS, a unified depth and edge-aware regularization framework for 3D Gaussian Splatting. DET-GS introduces a hierarchical geometric depth supervision framework that adaptively enforces multi-level geometric consistency, significantly enhancing structural fidelity and robustness against depth estimation noise. To preserve scene boundaries, we design an edge-aware depth regularization guided by semantic masks derived from Canny edge detection. Furthermore, we introduce an RGB-guided edge-preserving Total Variation loss that selectively smooths homogeneous regions while rigorously retaining high-frequency details and textures. Extensive experiments demonstrate that DET-GS achieves substantial improvements in both geometric accuracy and visual fidelity, outperforming state-of-the-art (SOTA) methods on sparse-view novel view synthesis benchmarks.
format Preprint
id arxiv_https___arxiv_org_abs_2508_04099
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DET-GS: Depth- and Edge-Aware Regularization for High-Fidelity 3D Gaussian Splatting
Huang, Zexu
Xu, Min
Perry, Stuart
Computer Vision and Pattern Recognition
Artificial Intelligence
3D Gaussian Splatting (3DGS) represents a significant advancement in the field of efficient and high-fidelity novel view synthesis. Despite recent progress, achieving accurate geometric reconstruction under sparse-view conditions remains a fundamental challenge. Existing methods often rely on non-local depth regularization, which fails to capture fine-grained structures and is highly sensitive to depth estimation noise. Furthermore, traditional smoothing methods neglect semantic boundaries and indiscriminately degrade essential edges and textures, consequently limiting the overall quality of reconstruction. In this work, we propose DET-GS, a unified depth and edge-aware regularization framework for 3D Gaussian Splatting. DET-GS introduces a hierarchical geometric depth supervision framework that adaptively enforces multi-level geometric consistency, significantly enhancing structural fidelity and robustness against depth estimation noise. To preserve scene boundaries, we design an edge-aware depth regularization guided by semantic masks derived from Canny edge detection. Furthermore, we introduce an RGB-guided edge-preserving Total Variation loss that selectively smooths homogeneous regions while rigorously retaining high-frequency details and textures. Extensive experiments demonstrate that DET-GS achieves substantial improvements in both geometric accuracy and visual fidelity, outperforming state-of-the-art (SOTA) methods on sparse-view novel view synthesis benchmarks.
title DET-GS: Depth- and Edge-Aware Regularization for High-Fidelity 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2508.04099