MonoCloth: Reconstruction and Animation of Cloth-Decoupled Human Avatars from Monocular Videos

Fuente: arXiv
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Hauptverfasser: Jin, Daisheng, He, Ying
Format: Preprint
Veröffentlicht: 2025
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author Jin, Daisheng
He, Ying
author_facet Jin, Daisheng
He, Ying
contents Reconstructing realistic 3D human avatars from monocular videos is a challenging task due to the limited geometric information and complex non-rigid motion involved. We present MonoCloth, a new method for reconstructing and animating clothed human avatars from monocular videos. To overcome the limitations of monocular input, we introduce a part-based decomposition strategy that separates the avatar into body, face, hands, and clothing. This design reflects the varying levels of reconstruction difficulty and deformation complexity across these components. Specifically, we focus on detailed geometry recovery for the face and hands. For clothing, we propose a dedicated cloth simulation module that captures garment deformation using temporal motion cues and geometric constraints. Experimental results demonstrate that MonoCloth improves both visual reconstruction quality and animation realism compared to existing methods. Furthermore, thanks to its part-based design, MonoCloth also supports additional tasks such as clothing transfer, underscoring its versatility and practical utility.
format Preprint
id arxiv_https___arxiv_org_abs_2508_04505
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle MonoCloth: Reconstruction and Animation of Cloth-Decoupled Human Avatars from Monocular Videos
Jin, Daisheng
He, Ying
Computer Vision and Pattern Recognition
Reconstructing realistic 3D human avatars from monocular videos is a challenging task due to the limited geometric information and complex non-rigid motion involved. We present MonoCloth, a new method for reconstructing and animating clothed human avatars from monocular videos. To overcome the limitations of monocular input, we introduce a part-based decomposition strategy that separates the avatar into body, face, hands, and clothing. This design reflects the varying levels of reconstruction difficulty and deformation complexity across these components. Specifically, we focus on detailed geometry recovery for the face and hands. For clothing, we propose a dedicated cloth simulation module that captures garment deformation using temporal motion cues and geometric constraints. Experimental results demonstrate that MonoCloth improves both visual reconstruction quality and animation realism compared to existing methods. Furthermore, thanks to its part-based design, MonoCloth also supports additional tasks such as clothing transfer, underscoring its versatility and practical utility.
title MonoCloth: Reconstruction and Animation of Cloth-Decoupled Human Avatars from Monocular Videos
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.04505