Who is a Better Player: LLM against LLM

Fuente: arXiv
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Auteurs principaux: Zhou, Yingjie, Cao, Jiezhang, Wen, Farong, Xu, Li, Jiang, Yanwei, Jia, Jun, Li, Ronghui, Liu, Xiaohong, Zhou, Yu, Min, Xiongkuo, Guo, Jie, Zhang, Zicheng, Zhai, Guangtao
Format: Preprint
Publié: 2025
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author Zhou, Yingjie
Cao, Jiezhang
Wen, Farong
Xu, Li
Jiang, Yanwei
Jia, Jun
Li, Ronghui
Liu, Xiaohong
Zhou, Yu
Min, Xiongkuo
Guo, Jie
Zhang, Zicheng
Zhai, Guangtao
author_facet Zhou, Yingjie
Cao, Jiezhang
Wen, Farong
Xu, Li
Jiang, Yanwei
Jia, Jun
Li, Ronghui
Liu, Xiaohong
Zhou, Yu
Min, Xiongkuo
Guo, Jie
Zhang, Zicheng
Zhai, Guangtao
contents Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating artificial intelligence (AI) systems. Building on this foundation, we propose an adversarial benchmarking framework to assess the comprehensive performance of Large Language Models (LLMs) through board games competition, compensating the limitation of data dependency of the mainstream Question-and-Answer (Q&A) based benchmark method. We introduce Qi Town, a specialized evaluation platform that supports 5 widely played games and involves 20 LLM-driven players. The platform employs both the Elo rating system and a novel Performance Loop Graph (PLG) to quantitatively evaluate the technical capabilities of LLMs, while also capturing Positive Sentiment Score (PSS) throughout gameplay to assess mental fitness. The evaluation is structured as a round-robin tournament, enabling systematic comparison across players. Experimental results indicate that, despite technical differences, most LLMs remain optimistic about winning and losing, demonstrating greater adaptability to high-stress adversarial environments than humans. On the other hand, the complex relationship between cyclic wins and losses in PLGs exposes the instability of LLMs' skill play during games, warranting further explanation and exploration.
format Preprint
id arxiv_https___arxiv_org_abs_2508_04720
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Who is a Better Player: LLM against LLM
Zhou, Yingjie
Cao, Jiezhang
Wen, Farong
Xu, Li
Jiang, Yanwei
Jia, Jun
Li, Ronghui
Liu, Xiaohong
Zhou, Yu
Min, Xiongkuo
Guo, Jie
Zhang, Zicheng
Zhai, Guangtao
Artificial Intelligence
Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating artificial intelligence (AI) systems. Building on this foundation, we propose an adversarial benchmarking framework to assess the comprehensive performance of Large Language Models (LLMs) through board games competition, compensating the limitation of data dependency of the mainstream Question-and-Answer (Q&A) based benchmark method. We introduce Qi Town, a specialized evaluation platform that supports 5 widely played games and involves 20 LLM-driven players. The platform employs both the Elo rating system and a novel Performance Loop Graph (PLG) to quantitatively evaluate the technical capabilities of LLMs, while also capturing Positive Sentiment Score (PSS) throughout gameplay to assess mental fitness. The evaluation is structured as a round-robin tournament, enabling systematic comparison across players. Experimental results indicate that, despite technical differences, most LLMs remain optimistic about winning and losing, demonstrating greater adaptability to high-stress adversarial environments than humans. On the other hand, the complex relationship between cyclic wins and losses in PLGs exposes the instability of LLMs' skill play during games, warranting further explanation and exploration.
title Who is a Better Player: LLM against LLM
topic Artificial Intelligence
url https://arxiv.org/abs/2508.04720