Wearable Music2Emotion : Assessing Emotions Induced by AI-Generated Music through Portable EEG-fNIRS Fusion

Fuente: arXiv
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Auteurs principaux: Zhao, Sha, Yi, Song, Zhou, Yangxuan, Pan, Jiadong, Wang, Jiquan, Xia, Jie, Li, Shijian, Dong, Shurong, Pan, Gang
Format: Preprint
Publié: 2025
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author Zhao, Sha
Yi, Song
Zhou, Yangxuan
Pan, Jiadong
Wang, Jiquan
Xia, Jie
Li, Shijian
Dong, Shurong
Pan, Gang
author_facet Zhao, Sha
Yi, Song
Zhou, Yangxuan
Pan, Jiadong
Wang, Jiquan
Xia, Jie
Li, Shijian
Dong, Shurong
Pan, Gang
contents Emotions critically influence mental health, driving interest in music-based affective computing via neurophysiological signals with Brain-computer Interface techniques. While prior studies leverage music's accessibility for emotion induction, three key limitations persist: \textbf{(1) Stimulus Constraints}: Music stimuli are confined to small corpora due to copyright and curation costs, with selection biases from heuristic emotion-music mappings that ignore individual affective profiles. \textbf{(2) Modality Specificity}: Overreliance on unimodal neural data (e.g., EEG) ignores complementary insights from cross-modal signal fusion.\textbf{ (3) Portability Limitation}: Cumbersome setups (e.g., 64+ channel gel-based EEG caps) hinder real-world applicability due to procedural complexity and portability barriers. To address these limitations, we propose MEEtBrain, a portable and multimodal framework for emotion analysis (valence/arousal), integrating AI-generated music stimuli with synchronized EEG-fNIRS acquisition via a wireless headband. By MEEtBrain, the music stimuli can be automatically generated by AI on a large scale, eliminating subjective selection biases while ensuring music diversity. We use our developed portable device that is designed in a lightweight headband-style and uses dry electrodes, to simultaneously collect EEG and fNIRS recordings. A 14-hour dataset from 20 participants was collected in the first recruitment to validate the framework's efficacy, with AI-generated music eliciting target emotions (valence/arousal). We are actively expanding our multimodal dataset (44 participants in the latest dataset) and make it publicly available to promote further research and practical applications. \textbf{The dataset is available at https://zju-bmi-lab.github.io/ZBra.
format Preprint
id arxiv_https___arxiv_org_abs_2508_04723
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Wearable Music2Emotion : Assessing Emotions Induced by AI-Generated Music through Portable EEG-fNIRS Fusion
Zhao, Sha
Yi, Song
Zhou, Yangxuan
Pan, Jiadong
Wang, Jiquan
Xia, Jie
Li, Shijian
Dong, Shurong
Pan, Gang
Sound
Artificial Intelligence
Audio and Speech Processing
Emotions critically influence mental health, driving interest in music-based affective computing via neurophysiological signals with Brain-computer Interface techniques. While prior studies leverage music's accessibility for emotion induction, three key limitations persist: \textbf{(1) Stimulus Constraints}: Music stimuli are confined to small corpora due to copyright and curation costs, with selection biases from heuristic emotion-music mappings that ignore individual affective profiles. \textbf{(2) Modality Specificity}: Overreliance on unimodal neural data (e.g., EEG) ignores complementary insights from cross-modal signal fusion.\textbf{ (3) Portability Limitation}: Cumbersome setups (e.g., 64+ channel gel-based EEG caps) hinder real-world applicability due to procedural complexity and portability barriers. To address these limitations, we propose MEEtBrain, a portable and multimodal framework for emotion analysis (valence/arousal), integrating AI-generated music stimuli with synchronized EEG-fNIRS acquisition via a wireless headband. By MEEtBrain, the music stimuli can be automatically generated by AI on a large scale, eliminating subjective selection biases while ensuring music diversity. We use our developed portable device that is designed in a lightweight headband-style and uses dry electrodes, to simultaneously collect EEG and fNIRS recordings. A 14-hour dataset from 20 participants was collected in the first recruitment to validate the framework's efficacy, with AI-generated music eliciting target emotions (valence/arousal). We are actively expanding our multimodal dataset (44 participants in the latest dataset) and make it publicly available to promote further research and practical applications. \textbf{The dataset is available at https://zju-bmi-lab.github.io/ZBra.
title Wearable Music2Emotion : Assessing Emotions Induced by AI-Generated Music through Portable EEG-fNIRS Fusion
topic Sound
Artificial Intelligence
Audio and Speech Processing
url https://arxiv.org/abs/2508.04723