Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting

Fuente: arXiv
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Autori principali: Wang, Zijian, Zhao, Beizhen, Wang, Hao
Natura: Preprint
Pubblicazione: 2025
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author Wang, Zijian
Zhao, Beizhen
Wang, Hao
author_facet Wang, Zijian
Zhao, Beizhen
Wang, Hao
contents Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representations often struggle with large-scale scene management and efficient storage, particularly when dealing with complex environments or limited computational resources. To address these limitations, we introduce a novel perceive-sample-compress framework for 3D Gaussian Splatting. Specifically, we propose a scene perception compensation algorithm that intelligently refines Gaussian parameters at each level. This algorithm intelligently prioritizes visual importance for higher fidelity rendering in critical areas, while optimizing resource usage and improving overall visible quality. Furthermore, we propose a pyramid sampling representation to manage Gaussian primitives across hierarchical levels. Finally, to facilitate efficient storage of proposed hierarchical pyramid representations, we develop a Generalized Gaussian Mixed model compression algorithm to achieve significant compression ratios without sacrificing visual fidelity. The extensive experiments demonstrate that our method significantly improves memory efficiency and high visual quality while maintaining real-time rendering speed.
format Preprint
id arxiv_https___arxiv_org_abs_2508_04965
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting
Wang, Zijian
Zhao, Beizhen
Wang, Hao
Graphics
Computer Vision and Pattern Recognition
Multimedia
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representations often struggle with large-scale scene management and efficient storage, particularly when dealing with complex environments or limited computational resources. To address these limitations, we introduce a novel perceive-sample-compress framework for 3D Gaussian Splatting. Specifically, we propose a scene perception compensation algorithm that intelligently refines Gaussian parameters at each level. This algorithm intelligently prioritizes visual importance for higher fidelity rendering in critical areas, while optimizing resource usage and improving overall visible quality. Furthermore, we propose a pyramid sampling representation to manage Gaussian primitives across hierarchical levels. Finally, to facilitate efficient storage of proposed hierarchical pyramid representations, we develop a Generalized Gaussian Mixed model compression algorithm to achieve significant compression ratios without sacrificing visual fidelity. The extensive experiments demonstrate that our method significantly improves memory efficiency and high visual quality while maintaining real-time rendering speed.
title Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting
topic Graphics
Computer Vision and Pattern Recognition
Multimedia
url https://arxiv.org/abs/2508.04965