Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Zhou, Yifan, Zhao, Beizhen, Wu, Pengcheng, Wang, Hao
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866911095350886400
author Zhou, Yifan
Zhao, Beizhen
Wu, Pengcheng
Wang, Hao
author_facet Zhou, Yifan
Zhao, Beizhen
Wu, Pengcheng
Wang, Hao
contents While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from either over-smoothing due to low-rank decomposition or feature collision from high-dimensional grid sampling. This is because of the inherent spectral conflicts between preserving motion details and maintaining deformation consistency at different frequency. To address these challenges, we propose a novel dynamic 3DGS framework with hybrid explicit-implicit functions. Our approach contains three key innovations: a spectral-aware Laplacian encoding architecture which merges Hash encoding and Laplacian-based module for flexible frequency motion control, an enhanced Gaussian dynamics attribute that compensates for photometric distortions caused by geometric deformation, and an adaptive Gaussian split strategy guided by KDTree-based primitive control to efficiently query and optimize dynamic areas. Through extensive experiments, our method demonstrates state-of-the-art performance in reconstructing complex dynamic scenes, achieving better reconstruction fidelity.
format Preprint
id arxiv_https___arxiv_org_abs_2508_04966
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction
Zhou, Yifan
Zhao, Beizhen
Wu, Pengcheng
Wang, Hao
Graphics
Computer Vision and Pattern Recognition
Multimedia
While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from either over-smoothing due to low-rank decomposition or feature collision from high-dimensional grid sampling. This is because of the inherent spectral conflicts between preserving motion details and maintaining deformation consistency at different frequency. To address these challenges, we propose a novel dynamic 3DGS framework with hybrid explicit-implicit functions. Our approach contains three key innovations: a spectral-aware Laplacian encoding architecture which merges Hash encoding and Laplacian-based module for flexible frequency motion control, an enhanced Gaussian dynamics attribute that compensates for photometric distortions caused by geometric deformation, and an adaptive Gaussian split strategy guided by KDTree-based primitive control to efficiently query and optimize dynamic areas. Through extensive experiments, our method demonstrates state-of-the-art performance in reconstructing complex dynamic scenes, achieving better reconstruction fidelity.
title Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction
topic Graphics
Computer Vision and Pattern Recognition
Multimedia
url https://arxiv.org/abs/2508.04966