UGOD: Uncertainty-Guided Differentiable Opacity and Soft Dropout for Enhanced Sparse-View 3DGS

Fuente: arXiv
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Autores principales: Guo, Zhihao, Wang, Peng, Chen, Zidong, Kong, Xiangyu, Lyu, Yan, Gao, Guanyu, Han, Liangxiu
Formato: Preprint
Publicado: 2025
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author Guo, Zhihao
Wang, Peng
Chen, Zidong
Kong, Xiangyu
Lyu, Yan
Gao, Guanyu
Han, Liangxiu
author_facet Guo, Zhihao
Wang, Peng
Chen, Zidong
Kong, Xiangyu
Lyu, Yan
Gao, Guanyu
Han, Liangxiu
contents 3D Gaussian Splatting (3DGS) has become a competitive approach for novel view synthesis (NVS) due to its advanced rendering efficiency through 3D Gaussian projection and blending. However, Gaussians are treated equally weighted for rendering in most 3DGS methods, making them prone to overfitting, which is particularly the case in sparse-view scenarios. To address this, we investigate how adaptive weighting of Gaussians affects rendering quality, which is characterised by learned uncertainties proposed. This learned uncertainty serves two key purposes: first, it guides the differentiable update of Gaussian opacity while preserving the 3DGS pipeline integrity; second, the uncertainty undergoes soft differentiable dropout regularisation, which strategically transforms the original uncertainty into continuous drop probabilities that govern the final Gaussian projection and blending process for rendering. Extensive experimental results over widely adopted datasets demonstrate that our method outperforms rivals in sparse-view 3D synthesis, achieving higher quality reconstruction with fewer Gaussians in most datasets compared to existing sparse-view approaches, e.g., compared to DropGaussian, our method achieves 3.27\% PSNR improvements on the MipNeRF 360 dataset.
format Preprint
id arxiv_https___arxiv_org_abs_2508_04968
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle UGOD: Uncertainty-Guided Differentiable Opacity and Soft Dropout for Enhanced Sparse-View 3DGS
Guo, Zhihao
Wang, Peng
Chen, Zidong
Kong, Xiangyu
Lyu, Yan
Gao, Guanyu
Han, Liangxiu
Computer Vision and Pattern Recognition
Artificial Intelligence
I.4.8; I.2.10; I.5.1
3D Gaussian Splatting (3DGS) has become a competitive approach for novel view synthesis (NVS) due to its advanced rendering efficiency through 3D Gaussian projection and blending. However, Gaussians are treated equally weighted for rendering in most 3DGS methods, making them prone to overfitting, which is particularly the case in sparse-view scenarios. To address this, we investigate how adaptive weighting of Gaussians affects rendering quality, which is characterised by learned uncertainties proposed. This learned uncertainty serves two key purposes: first, it guides the differentiable update of Gaussian opacity while preserving the 3DGS pipeline integrity; second, the uncertainty undergoes soft differentiable dropout regularisation, which strategically transforms the original uncertainty into continuous drop probabilities that govern the final Gaussian projection and blending process for rendering. Extensive experimental results over widely adopted datasets demonstrate that our method outperforms rivals in sparse-view 3D synthesis, achieving higher quality reconstruction with fewer Gaussians in most datasets compared to existing sparse-view approaches, e.g., compared to DropGaussian, our method achieves 3.27\% PSNR improvements on the MipNeRF 360 dataset.
title UGOD: Uncertainty-Guided Differentiable Opacity and Soft Dropout for Enhanced Sparse-View 3DGS
topic Computer Vision and Pattern Recognition
Artificial Intelligence
I.4.8; I.2.10; I.5.1
url https://arxiv.org/abs/2508.04968