A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding

Fuente: arXiv
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Main Authors: Zaouali, Mahmoud Chick, Charter, Todd, Karpichev, Yehor, Haworth, Brandon, Najjaran, Homayoun
Format: Preprint
Published: 2025
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_version_ 1866912543400787968
author Zaouali, Mahmoud Chick
Charter, Todd
Karpichev, Yehor
Haworth, Brandon
Najjaran, Homayoun
author_facet Zaouali, Mahmoud Chick
Charter, Todd
Karpichev, Yehor
Haworth, Brandon
Najjaran, Homayoun
contents Gaussian Splatting has rapidly emerged as a transformative technique for real-time 3D scene representation, offering a highly efficient and expressive alternative to Neural Radiance Fields (NeRF). Its ability to render complex scenes with high fidelity has enabled progress across domains such as scene reconstruction, robotics, and interactive content creation. More recently, the integration of Large Language Models (LLMs) and language embeddings into Gaussian Splatting pipelines has opened new possibilities for text-conditioned generation, editing, and semantic scene understanding. Despite these advances, a comprehensive overview of this emerging intersection has been lacking. This survey presents a structured review of current research efforts that combine language guidance with 3D Gaussian Splatting, detailing theoretical foundations, integration strategies, and real-world use cases. We highlight key limitations such as computational bottlenecks, generalizability, and the scarcity of semantically annotated 3D Gaussian data and outline open challenges and future directions for advancing language-guided 3D scene understanding using Gaussian Splatting.
format Preprint
id arxiv_https___arxiv_org_abs_2508_05064
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding
Zaouali, Mahmoud Chick
Charter, Todd
Karpichev, Yehor
Haworth, Brandon
Najjaran, Homayoun
Graphics
Computation and Language
Computer Vision and Pattern Recognition
Gaussian Splatting has rapidly emerged as a transformative technique for real-time 3D scene representation, offering a highly efficient and expressive alternative to Neural Radiance Fields (NeRF). Its ability to render complex scenes with high fidelity has enabled progress across domains such as scene reconstruction, robotics, and interactive content creation. More recently, the integration of Large Language Models (LLMs) and language embeddings into Gaussian Splatting pipelines has opened new possibilities for text-conditioned generation, editing, and semantic scene understanding. Despite these advances, a comprehensive overview of this emerging intersection has been lacking. This survey presents a structured review of current research efforts that combine language guidance with 3D Gaussian Splatting, detailing theoretical foundations, integration strategies, and real-world use cases. We highlight key limitations such as computational bottlenecks, generalizability, and the scarcity of semantically annotated 3D Gaussian data and outline open challenges and future directions for advancing language-guided 3D scene understanding using Gaussian Splatting.
title A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding
topic Graphics
Computation and Language
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2508.05064