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Bibliographic Details
Main Authors: Shangyu, Lei, Wei, Fan, Hui, Ren
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2508.05099
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author Shangyu, Lei
Wei, Fan
Hui, Ren
author_facet Shangyu, Lei
Wei, Fan
Hui, Ren
contents This paper proposes improvements to the physically-based surface triangulation method, bubble meshing. The method simulates physical bubbles to automatically generate mesh vertices, resulting in high-quality Delaunay triangles. Despite its flexibility in local mesh size control and the advantage of local re-meshing, bubble meshing is constrained by high computational costs and slow convergence on complex surfaces. The proposed approach employs conformal mapping to simplify surface bubble packing by flattening the surface onto a plane. Surface triangulation is induced from the planar mesh, avoiding direct bubble movement on the surface. Optimizing bubble quantity control and separating it from the relaxation process accelerates convergence, cutting computation time by over 70%. The enhanced method enables efficient triangulation of disk topology surfaces, supports local size control, curvature adaptation, and re-meshing of discrete surfaces. Keywords: Adaptive triangulation, Surface remeshing, Bubble meshing, Conformal parameterization, Algorithm efficiency
format Preprint
id arxiv_https___arxiv_org_abs_2508_05099
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle An Improved Physically-Based Surface Triangulation Method
Shangyu, Lei
Wei, Fan
Hui, Ren
Computational Geometry
This paper proposes improvements to the physically-based surface triangulation method, bubble meshing. The method simulates physical bubbles to automatically generate mesh vertices, resulting in high-quality Delaunay triangles. Despite its flexibility in local mesh size control and the advantage of local re-meshing, bubble meshing is constrained by high computational costs and slow convergence on complex surfaces. The proposed approach employs conformal mapping to simplify surface bubble packing by flattening the surface onto a plane. Surface triangulation is induced from the planar mesh, avoiding direct bubble movement on the surface. Optimizing bubble quantity control and separating it from the relaxation process accelerates convergence, cutting computation time by over 70%. The enhanced method enables efficient triangulation of disk topology surfaces, supports local size control, curvature adaptation, and re-meshing of discrete surfaces. Keywords: Adaptive triangulation, Surface remeshing, Bubble meshing, Conformal parameterization, Algorithm efficiency
title An Improved Physically-Based Surface Triangulation Method
topic Computational Geometry
url https://arxiv.org/abs/2508.05099