ASkDAgger: Active Skill-level Data Aggregation for Interactive Imitation Learning

Fuente: arXiv
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Main Authors: Luijkx, Jelle, Ajanović, Zlatan, Ferranti, Laura, Kober, Jens
Format: Preprint
Published: 2025
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author Luijkx, Jelle
Ajanović, Zlatan
Ferranti, Laura
Kober, Jens
author_facet Luijkx, Jelle
Ajanović, Zlatan
Ferranti, Laura
Kober, Jens
contents Human teaching effort is a significant bottleneck for the broader applicability of interactive imitation learning. To reduce the number of required queries, existing methods employ active learning to query the human teacher only in uncertain, risky, or novel situations. However, during these queries, the novice's planned actions are not utilized despite containing valuable information, such as the novice's capabilities, as well as corresponding uncertainty levels. To this end, we allow the novice to say: "I plan to do this, but I am uncertain." We introduce the Active Skill-level Data Aggregation (ASkDAgger) framework, which leverages teacher feedback on the novice plan in three key ways: (1) S-Aware Gating (SAG): Adjusts the gating threshold to track sensitivity, specificity, or a minimum success rate; (2) Foresight Interactive Experience Replay (FIER), which recasts valid and relabeled novice action plans into demonstrations; and (3) Prioritized Interactive Experience Replay (PIER), which prioritizes replay based on uncertainty, novice success, and demonstration age. Together, these components balance query frequency with failure incidence, reduce the number of required demonstration annotations, improve generalization, and speed up adaptation to changing domains. We validate the effectiveness of ASkDAgger through language-conditioned manipulation tasks in both simulation and real-world environments. Code, data, and videos are available at https://askdagger.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2508_05310
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ASkDAgger: Active Skill-level Data Aggregation for Interactive Imitation Learning
Luijkx, Jelle
Ajanović, Zlatan
Ferranti, Laura
Kober, Jens
Machine Learning
Artificial Intelligence
Human-Computer Interaction
Robotics
68T05
I.2.6; I.2.8; I.2.9
Human teaching effort is a significant bottleneck for the broader applicability of interactive imitation learning. To reduce the number of required queries, existing methods employ active learning to query the human teacher only in uncertain, risky, or novel situations. However, during these queries, the novice's planned actions are not utilized despite containing valuable information, such as the novice's capabilities, as well as corresponding uncertainty levels. To this end, we allow the novice to say: "I plan to do this, but I am uncertain." We introduce the Active Skill-level Data Aggregation (ASkDAgger) framework, which leverages teacher feedback on the novice plan in three key ways: (1) S-Aware Gating (SAG): Adjusts the gating threshold to track sensitivity, specificity, or a minimum success rate; (2) Foresight Interactive Experience Replay (FIER), which recasts valid and relabeled novice action plans into demonstrations; and (3) Prioritized Interactive Experience Replay (PIER), which prioritizes replay based on uncertainty, novice success, and demonstration age. Together, these components balance query frequency with failure incidence, reduce the number of required demonstration annotations, improve generalization, and speed up adaptation to changing domains. We validate the effectiveness of ASkDAgger through language-conditioned manipulation tasks in both simulation and real-world environments. Code, data, and videos are available at https://askdagger.github.io.
title ASkDAgger: Active Skill-level Data Aggregation for Interactive Imitation Learning
topic Machine Learning
Artificial Intelligence
Human-Computer Interaction
Robotics
68T05
I.2.6; I.2.8; I.2.9
url https://arxiv.org/abs/2508.05310