Critical Design Strategy: a Method for Heuristically Evaluating Visualisation Designs

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Roberts, Jonathan C., Alnjar, Hanan, Owen, Aron E., Ritsos, Panagiotis D.
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866913978966343680
author Roberts, Jonathan C.
Alnjar, Hanan
Owen, Aron E.
Ritsos, Panagiotis D.
author_facet Roberts, Jonathan C.
Alnjar, Hanan
Owen, Aron E.
Ritsos, Panagiotis D.
contents We present the Critical Design Strategy (CDS) - a structured method designed to facilitate the examination of visualisation designs through reflection and critical thought. The CDS helps designers think critically and make informed improvements using heuristic evaluation. When developing a visual tool or pioneering a novel visualisation approach, identifying areas for enhancement can be challenging. Critical thinking is particularly crucial for visualisation designers and tool developers, especially those new to the field, such as studying visualisation in higher education. The CDS consists of three stages across six perspectives: Stage 1 captures the essence of the idea by assigning an indicative title and selecting five adjectives (from twenty options) to form initial impressions of the design. Stage 2 involves an in-depth critique using 30 heuristic questions spanning six key perspectives - user, environment, interface, components, design, and visual marks. Stage 3 focuses on synthesising insights, reflecting on design decisions, and determining the next steps forward. We introduce the CDS and explore its use across three visualisation modules in both undergraduate and postgraduate courses. Our longstanding experience with the CDS has allowed us to refine and develop it over time: from its initial creation through workshops in 2017/18 to improvements in wording and the development of two applications by 2020, followed by the expansion of support notes and refinement of heuristics through 2023; while using it in our teaching each year. This sustained use allows us to reflect on its practical application and offer guidance on how others can incorporate it into their own work.
format Preprint
id arxiv_https___arxiv_org_abs_2508_05325
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Critical Design Strategy: a Method for Heuristically Evaluating Visualisation Designs
Roberts, Jonathan C.
Alnjar, Hanan
Owen, Aron E.
Ritsos, Panagiotis D.
Human-Computer Interaction
H.5.2; K.3.0; D.0; I.3.8
We present the Critical Design Strategy (CDS) - a structured method designed to facilitate the examination of visualisation designs through reflection and critical thought. The CDS helps designers think critically and make informed improvements using heuristic evaluation. When developing a visual tool or pioneering a novel visualisation approach, identifying areas for enhancement can be challenging. Critical thinking is particularly crucial for visualisation designers and tool developers, especially those new to the field, such as studying visualisation in higher education. The CDS consists of three stages across six perspectives: Stage 1 captures the essence of the idea by assigning an indicative title and selecting five adjectives (from twenty options) to form initial impressions of the design. Stage 2 involves an in-depth critique using 30 heuristic questions spanning six key perspectives - user, environment, interface, components, design, and visual marks. Stage 3 focuses on synthesising insights, reflecting on design decisions, and determining the next steps forward. We introduce the CDS and explore its use across three visualisation modules in both undergraduate and postgraduate courses. Our longstanding experience with the CDS has allowed us to refine and develop it over time: from its initial creation through workshops in 2017/18 to improvements in wording and the development of two applications by 2020, followed by the expansion of support notes and refinement of heuristics through 2023; while using it in our teaching each year. This sustained use allows us to reflect on its practical application and offer guidance on how others can incorporate it into their own work.
title Critical Design Strategy: a Method for Heuristically Evaluating Visualisation Designs
topic Human-Computer Interaction
H.5.2; K.3.0; D.0; I.3.8
url https://arxiv.org/abs/2508.05325