GRAIL:Learning to Interact with Large Knowledge Graphs for Retrieval Augmented Reasoning

Fuente: arXiv
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Autores principales: Chang, Ge, Su, Jinbo, Liu, Jiacheng, Yang, Pengfei, Shang, Yuhao, Zheng, Huiwen, Ma, Hongli, Liang, Yan, Li, Yuanchun, Liu, Yunxin
Formato: Preprint
Publicado: 2025
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author Chang, Ge
Su, Jinbo
Liu, Jiacheng
Yang, Pengfei
Shang, Yuhao
Zheng, Huiwen
Ma, Hongli
Liang, Yan
Li, Yuanchun
Liu, Yunxin
author_facet Chang, Ge
Su, Jinbo
Liu, Jiacheng
Yang, Pengfei
Shang, Yuhao
Zheng, Huiwen
Ma, Hongli
Liang, Yan
Li, Yuanchun
Liu, Yunxin
contents Large Language Models (LLMs) integrated with Retrieval-Augmented Generation (RAG) techniques have exhibited remarkable performance across a wide range of domains. However, existing RAG approaches primarily operate on unstructured data and demonstrate limited capability in handling structured knowledge such as knowledge graphs. Meanwhile, current graph retrieval methods fundamentally struggle to capture holistic graph structures while simultaneously facing precision control challenges that manifest as either critical information gaps or excessive redundant connections, collectively undermining reasoning performance. To address this challenge, we propose GRAIL: Graph-Retrieval Augmented Interactive Learning, a framework designed to interact with large-scale graphs for retrieval-augmented reasoning. Specifically, GRAIL integrates LLM-guided random exploration with path filtering to establish a data synthesis pipeline, where a fine-grained reasoning trajectory is automatically generated for each task. Based on the synthesized data, we then employ a two-stage training process to learn a policy that dynamically decides the optimal actions at each reasoning step. The overall objective of precision-conciseness balance in graph retrieval is decoupled into fine-grained process-supervised rewards to enhance data efficiency and training stability. In practical deployment, GRAIL adopts an interactive retrieval paradigm, enabling the model to autonomously explore graph paths while dynamically balancing retrieval breadth and precision. Extensive experiments have shown that GRAIL achieves an average accuracy improvement of 21.01% and F1 improvement of 22.43% on three knowledge graph question-answering datasets. Our source code and datasets is available at https://github.com/Changgeww/GRAIL.
format Preprint
id arxiv_https___arxiv_org_abs_2508_05498
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GRAIL:Learning to Interact with Large Knowledge Graphs for Retrieval Augmented Reasoning
Chang, Ge
Su, Jinbo
Liu, Jiacheng
Yang, Pengfei
Shang, Yuhao
Zheng, Huiwen
Ma, Hongli
Liang, Yan
Li, Yuanchun
Liu, Yunxin
Artificial Intelligence
Large Language Models (LLMs) integrated with Retrieval-Augmented Generation (RAG) techniques have exhibited remarkable performance across a wide range of domains. However, existing RAG approaches primarily operate on unstructured data and demonstrate limited capability in handling structured knowledge such as knowledge graphs. Meanwhile, current graph retrieval methods fundamentally struggle to capture holistic graph structures while simultaneously facing precision control challenges that manifest as either critical information gaps or excessive redundant connections, collectively undermining reasoning performance. To address this challenge, we propose GRAIL: Graph-Retrieval Augmented Interactive Learning, a framework designed to interact with large-scale graphs for retrieval-augmented reasoning. Specifically, GRAIL integrates LLM-guided random exploration with path filtering to establish a data synthesis pipeline, where a fine-grained reasoning trajectory is automatically generated for each task. Based on the synthesized data, we then employ a two-stage training process to learn a policy that dynamically decides the optimal actions at each reasoning step. The overall objective of precision-conciseness balance in graph retrieval is decoupled into fine-grained process-supervised rewards to enhance data efficiency and training stability. In practical deployment, GRAIL adopts an interactive retrieval paradigm, enabling the model to autonomously explore graph paths while dynamically balancing retrieval breadth and precision. Extensive experiments have shown that GRAIL achieves an average accuracy improvement of 21.01% and F1 improvement of 22.43% on three knowledge graph question-answering datasets. Our source code and datasets is available at https://github.com/Changgeww/GRAIL.
title GRAIL:Learning to Interact with Large Knowledge Graphs for Retrieval Augmented Reasoning
topic Artificial Intelligence
url https://arxiv.org/abs/2508.05498